
 
positive effects. Although they may work imprecise 
or completely wrong in scientific or medical sense, 
the expanded marketing around these units certainly 
increases  the  awareness  and  interest  level  about 
health  issues  and  sports  in  broader  parts  of  the 
citizenships.  Already  through  the  desire  of 
individuals in sharing and publishing their workouts 
with others, these  people  are  motivated to  perform 
more  physical  activities  despite  they  do  not  have 
precise measures of their efforts. Like with placebo 
pills, this all can have some overall positive effect. 
Another  positive  aspect  is  addressing  the 
opportunity of a broader exploration of futuristic UI 
concepts.  The  four  experimentation  bracelets  from 
Fig. 1 come up with various helpful concepts for UI 
handling.  For  instance,  motion  detection  can  assist 
or  even  replace  classical  input  elements  like  push 
buttons.  One  of  the  devices,  e.g.,  activates  in  this 
sense its display screen, when the arm is moved up. 
The  other  device  is controllable by finger  touches, 
while  knocking  and  wiping  actions  offer  a  high 
dimensionality  for  obtaining  a  flat  input  control 
hierarchy.  The  different  output  display  systems 
concepts will also teach, which method is acceptable 
in certain environments and which is not. Variant of 
the latter  certainly  will disappear  from the  market, 
like the LED number in one of the bracelets that is 
unreadable because the letters are too small and are 
not  bright  enough  for  being  readable  during 
daylight. 
For non-technical bracelet users, the UI handling 
through the website of the device vendor may appear 
in the style of community pages. Also the concept of 
uploading  and  handling  all  data  through  a  central 
instance on the Web follows the current data cloud 
philosophy, but the approach invokes several severe 
disadvantages. First of all, the UI system cannot be 
used at  all  without Internet  connection. Due  to the 
upload and download cycle, several instances on the 
personal computer of the  user  has to communicate 
login  information,  which  makes  the  entire  system 
more vulnerable to security attacks. 
For the user it is also totally unclear, who all will 
have in  the end  access to the  personal data  in  this 
system. In logic consequence to the limited motion 
tracking by acceleration sensors as seen above, the 
introduction  of  GPS  traces  in  the  bracelet  will 
furthermore increase privacy concerns, because then 
details on location and places, where the user stays 
will go to a central Web instance. This appears even 
critical, because the trackers are indented for all-day 
use. The Web-based UI is appears also rather poor, 
if more than just vague summaries about the recent 
activities shall be displayed in detail. This all stands 
in full contradiction  to  the  standalone  software for 
devices like T, which grant full access to all details 
of  individual  workouts  with  very  few  selection 
actions on the  UI.  Another  negative  aspect  is,  that 
the  bracelet  vendors  use  their  UI  tools  and  the 
required  e-mail  for  uninvited  information  and 
advertisement. 
In  total,  the  use  experience  of  the  different  UI 
system in the experiments here has shown, that it is 
very complicate or partially impossible to access the 
information  details  of  workouts  or  activity  traces 
with the bracelet systems. All the findings here can 
be summarized in the sense that the bracelet devices 
in  their  actual  construction  and  handling  are  not 
professionally  usable,  neither  in  sports  nor  in 
medical or health scenarios. For the latter - if fields 
like elderly care of emergency automatisms are to be 
addressed - such mal-functional systems could even 
cause  disastrous  consequences.  For  ambitious  and 
professional  sports  tracking  that  the  before 
established  system  concepts  are  still  serving  the 
requirements to a sufficient extend. 
5  CONCLUSIONS 
Modern  electronics  together  with  micro  computer 
and  sensor  technologies  provide  opportunities  for 
valuable  handheld  devices  in  sports  and  health 
applications.  This  has  been  shown  over  many 
decades also with the entry of economic commercial 
devices,  e.g.  for  measuring  blood  pressure  or 
monitoring  and  controlling  sports  activities.  Such 
devices  can  be  used  standalone  or  together  with  a 
personal  computer  without  Internet  connection, 
while producing reliable measures and traces of the 
physiological activity information of interest. 
For the new bracelet device class, which is also 
intended  and  offered  for  the  related  purpose  of 
tracking  body  movement  and  HR,  the  vendors 
started to enforce a totally new UI handling concept. 
The  user  can  not  use  the  full  capabilities  of  such 
devices without Internet access, instead all data has 
to  be  handled  through  Web  based  systems.  Even 
more - at least some of the devices - do not seriously 
measure data, but invent data scans randomly  with 
the  goal  of  exposing  always  nice  and  indicative 
activity  traces  and  functional  plots  in  their 
overloaded Web screens. 
Furthermore, the user is spamed via e-mail and 
while using the Web-based UI of the systems with 
advertisements  of  alternative  products.  The  main 
benefit  of  the  wristband  systems  seems  to  serve  a 
new market not in the sense of seriously providing 
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