following the predefined path, it could be useful to 
insert the said piece of art in a list of “suggested 
items” among those next to the visitor. 
After collecting enough data concerning the order 
in which items were actually seen by the visitors, and 
which suggestions they were prone to accept the 
most, it will be possible to enrich the information 
contained in the resources' complex network, and 
then design a so-called “optimal path” for visiting the 
museum. The museum could then easily adapt to its 
visitors' preferences, that is, learn from previous 
experiences.
 
5 CONCLUSIONS 
In this paper we proposed an innovative approach to 
exploit the resources hosted on a museums and the 
like, by leveraging ITC technologies on one side, and 
a powerful statistical model called complex network 
on the other. We described several ways in which this 
integration might take place. 
The enhanced capabilities of museum resources as 
parts of a complex network could be leveraged for 
enhancing on-site visitors' experience, providing 
them with different alternative paths to fully enjoy 
their visit. For instance, a visitor could choose among 
a “chronological”, “paintings by artist”, or a 
“stylistic” path, by simply selecting his/her choice 
through a dedicated mobile application, specifically 
designed to work with the complex network 
associated to the resources in the exhibition. This 
could also mean that, by studying the visitors' 
preferences with regard to the different visiting paths 
(performed through the analysis of the data collected 
via the mobile apps), it will also be possible to place 
the resources accordingly to the most popular paths 
(e. g., visitors might be more interested in seeing 
paintings first from an artist, than from another, and 
so on, in a “paintings by artist” fashion). As indoor 
localization services are currently a trending topic 
(Mighali et al., 2015) in the tourism industry, 
succeeding in leveraging the resources which a 
museum holds for improving cultural experience and 
indoor localization technologies represents a fairly 
attractive opportunity for both research and industry. 
Museum resources could also be described 
through metadata associated to visitors' paths 
preferences, which will be used for characterizing a 
binary relationship between resources (e. g., two 
paintings could be linked together when most of the 
visitors prefer to see them one after the other), thus 
revealing connections that were previously hidden or 
not apparent. 
Studying the relationship between path 
preferences and the so-called 'hypercongestion' (i. e., 
the number of visitors exceeds musem's physical 
space capacity) will also serve as an indicator of how 
visitors react to a more crowded environment, as a 
similar study on this subject (Yoshimura et al., 2014), 
conducted on the Louvre museum, has tried to 
understand. 
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