
navigation, audio, visuals, and rules should be 
considered when designing digital games for older 
adults’ play. Since playing digital games has been 
shown to have social benefits (IJsselsteijn et al, 
2007: Stebbins, 2007), future research studying how 
games could accommodate the needs of ageing 
adults would be of value. Furthermore, consideration 
of adaptations mentioned by our participants could 
be supported and put in place in other Wii game 
playing environments to allow physical aids to be 
used. 
6 CONCLUSIONS 
In our research, the design of the Wii game interface 
was not completely suitable for those with problems 
with dexterity and balance, but it appears that with 
even fairly serious disabilities, players can enjoy 
playing Wii Bowling. Fourteen of 17 Wii Bowling 
participants declared that they found no 
disadvantages to playing Wii. This may be due in 
part to adaptations they initiated which entail 
additional space when playing. One of the most 
challenging aspects for players was the set up of the 
game including the hookup of the monitor and using 
the controller. Perhaps future research exploring 
universal design approaches may provide 
improvements that are more inclusive. 
ACKNOWLEDGEMENTS 
We wish to thank the Social Sciences and 
Humanities Research Council of Canada (SSHRC) 
for their financial support of this project. 
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