
outcomes without the requirement of using the face 
to  face  communication  in  the  same  place.  Hopeful 
students,  have  successfully  spent  towards  a  new 
world of education which proves the concept saying 
“each  learner  is  able,  at  any  place  and  any  time 
access  to  a  classroom  equipped  with  multimedia 
materials”…instantly  the  student  is  liberated  to  a 
world of information that responds to all constraints 
of  the  pace  of  learning.  Rather,  based  on  this 
approach  there  is  a  lot  of  researchers  and  learners 
think about migration to the area of virtualization. 
The system of virtual classrooms is accessible at 
any moment unrestrictedly. This enables students to 
approve a rich and new learning experience. The rate 
of  data  transmission  is  relating  to  the  user’s  speed 
connection  because  it  is  an  instant  communication 
from  the  platform  and  the  remote  device  used  by 
student.  In  addition,  educators  can  dynamically 
control the teaching process as they do in traditional 
classroom; they interact with the real time feedback, 
and provide a more sophisticated way of assessment 
activities remotely. 
However, there  are multiple methods which can 
be used in order to  implement a performing system 
of  virtual  classroom.  This  platform  requires  the 
establishment of  many particular equipment at  both 
sides  the  institution  and  learner.  So,  students  must 
have  an extensive knowledge of  operating systems, 
networks  and  several  tools  used  to  provide  remote 
access. This type of classroom can be equipped with 
a  server  that  is  configured  with  learners’  accounts 
and  other  devices  must  be  implemented  to 
accomplish this remote interaction such as video and 
audio systems, interactive whiteboard, etc. 
All  technologies  used  currently  in  classrooms 
leads us to ask the main question: Is  there any way 
to replace or to enhance smart classroom? 
Obviously,  ubiquitous  learning  is  the  most 
appropriate answer because this kind of technologies 
has  an important impact  on  education.  It is defined 
as learning anytime, anywhere using several devices. 
The  use  of  pervasive  or  ubiquitous  devices  and 
mobile  technologies  in  educational  environment 
such  as  smart  phones,  PCs,  iPods,  and  other 
equipments  as  interactive  whiteboards  which  use 
numerous  network  connections  include  Wi-Fi  or 
Bluetooth,  and  NFC,  provides  an  enhanced  way  of 
learning to the students who receive the personalized 
information. 
The  concept  of  u-learning  (Joung-Souk,  2009) 
illustrates  the  use  of  ubiquitous  computing,  that 
offers an interesting mode of linking mobile devices. 
These  equipments  and  tiny  sensors  facilitate  the 
interaction  with  educational environment  and  allow 
the exchange of data among students and teachers. 
Let’s be deeper in the explanation of u-learning. 
Typically,  ubiquitous  learning  is  a  novel  learning 
environment which is available through a variety of 
contexts. In  fact, ubiquitous learning complies with 
many  characteristics  such  as  the  accessibility  that 
offer  to  students  the  remote  access  to  their  data  or 
videos  from  any  place.  The  second  criterion  is  the 
interactivity that allows the two-way communication 
between  learners  and  educators  in  real  time.  Thus, 
teachers have feedback instantly and the knowledge 
becomes  more  accessible.  In  addition,  the 
permanency  is  very  important  in  this  context  since 
the students cannot lose their data, labs or work, all 
the learning information or processes are saved daily 
within the system. 
U-learning  is  a  particular  category  of  distance 
education  which  is  based  on  the  use  of  various 
devices and technologies to encourage collaboration 
through  delivering  comments,  tips  and  instant 
feedback  even  for  students  who  attend  distance 
training.  U-learning  is  known  by  its  increased 
capacity  of  moving  physically  the  learning 
environment anywhere. Hence, the main goal of any 
type  of  learning  is  to  overcome  the  constraints  of 
human  everyday  life  and  especially  to  improve  the 
quality  of  teaching,  to  achieve  these  objectives 
already  mentioned;  so  it  is  necessary  to  implement 
new architectures using ubiquitous technologies and 
specific tools. 
It’s  obvious  that  cloud  computing  represent  a 
significant  change  in  the  field  of  education  as 
ubiquitous  computing.  The  cloud  provides  the 
remote access data at any moment, and any place. It 
changes  the  way  of  communication,  learning,  and 
working  in  classroom.  Thus,  it’s  necessary  to  use 
several resources such as memory, data storage, and 
the  rate  of  bandwidth  which  will  be  shared  among 
distant learners. 
3  RELATED WORK 
This section  presents some works which focuses on 
presenting previous  models of technologies  used  in 
the  context  of  smart  classrooms. The  main issue of 
the  existing  work  is  smart  classroom  using 
ubiquitous  computing,  web  service  technology, 
cloud computing and management of online courses 
classroom devices, in order to facilitate collaborative 
learning.  
There are many projects treating the progress of 
traditional  education  with  a  wide  variety  of 
technologies  such  as  pervasive  computing.  These 
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