
additional  impact  in  advertising  products  and 
physical spaces. 
The  graphical  visual  of  AR  has  evolved 
dramatically  (as  seen  in  Figure  1)  and  the  level  of 
recognition of markers and 3D structures from video 
as  been  increasing  in  performance  and  accuracy 
every year (Zhou et al. 2008).  
To conclude, the purpose of this position paper was 
to  raise  questions  about  how  AR  applications  are 
created and how do users interact with them. For this 
reason it is important to study and focus the attention 
of  the  graphics  and  vision  community  to  the  user 
interaction aspects of AR. This is a necessity so that 
in  the  future  we  continue  to  see  AR  graphic 
applications  being  able  to  be  used  in  even  more 
scenarios. 
ACKNOWLEDGEMENTS 
The  Media  Arts  and  Technologies  project  (MAT), 
NORTE-07-0124-FEDER-000061,  is  financed  by 
the North Portugal Regional Operational Programme 
(ON.2  –  O  Novo  Norte),  under  the  National 
Strategic Reference Framework (NSRF), through the 
European Regional Development Fund (ERDF), and 
by  national  funds,  through  the  Portuguese  funding 
agency,  Fundação  para  a  Ciência  e  a  Tecnologia 
(FCT). Research also funded by the European Union 
Seventh  Framework  Programme  (FP7/2007-2013) 
under grant agreement n°601139 CultAR (Culturally 
Enhanced Augmented Realities). 
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