Real-Time Sonification of Motor Coordination to Support Motor
Skill Learning in Sports
Toshitaka Kimura
1
, Takemi Mochida
1
, Tetsuya Ijiri
1
and Makio Kashino
1,2
1
Human Information Science Laboratory, NTT Communication Science Laboratories, Kanagawa, Japan
2
CREST, Japan Science and Technology Agency, Saitama, Japan
1 OBJECTIVES
It is essential that we recognize our own posture and
body movement if we are to acquire and improve
goal-directed actions such as sports. However, it is
not easy to adequately realize one’s own state where
multiple body segments are temporally coordinated.
Although visual feedback (e.g., snapshots and video
streaming) has been the most widely used way of
displaying motor information (reviewed by Sigrist et
al. 2013), they are expected to be limited in terms of
showing the temporal structure of segmental activity
because of the insufficient temporal resolution of
human visual perception compared with that of
auditory perception. In fact people often utilize
auditory feedback to realize temporal features of
motor behavior in daily life such as speech
articulation (Sasisekaran 2012). The sonification of
motor information is designed to extend the human
auditory system so that it can utilize motor control in
limbs in addition to speech. It is expected that the
artificially provided auditory feedback integrates
somatosensory information in action and such
integration enhance motor learning.
The results of previous studies have already been
applied to sports training, but most of them have
sonified the behavioral outcomes (e.g., ski
displacement, Kirby 2009) or individual segmental
activity (e.g., the timing of wrist and ankle
movement in karate, Yamamoto et al. 2004). Instead
our idea is to sonify the temporal coordination of
multiple body segments, that is, how the body is
controlled. In this study we propose the sonification
of segmental coordination in sports action using
muscle activity and acceleration signals in multiple
target segments.
2 METHODS
To realize auditory feedback motor coordination in
sports action we used surface electromyography
(EMG) and acceleration signals, which we recorded
at sampling rates of 2000 Hz and 150 Hz,
respectively, by using a wireless sensor (Trigno
Wireless EMG, DELSYS, USA) attached to the
surface of the target muscles. The recorded EMG
and acceleration signals were delivered to a PC at 10
kHz and were processed for conversion into sound
using the custom-made software developed in
Processing 2.
3 RESULTS
For most sports it is critical to coordinate the activity
of multiple muscles sequentially. For instance, in
baseball pitching, a pitcher needs to operate his/her
muscles in sequence from the leg to the arm, which
is well known as a segmental kinetic chain (Feltner
1989). Thus we attempted to sonify the precision of
such sequential muscle activity patterns, based on
multiple EMG signals from the lower and upper
limb muscles.
Figure 1: Sonification of the “precision” of pitching
coordination.
Figure 1 demonstrates an example of the
sonification of the “precision” of pitching
coordination. Good pitching almost always includes
clear leg and arm muscle activity (left panel in Fig.
Kimura T., Mochida T., Ijiri T. and Kashino M..
Real-Time Sonification of Motor Coordination to Support Motor Skill Learning in Sports.
Copyright
c
2014 SCITEPRESS (Science and Technology Publications, Lda.)
1A), while bad pitching frequently does not (left
panel in Fig. 1B) indicating the poor precision of
muscle coordination. We aimed to convert this
precision of coordination into sound. For good
pitching, the sound signal consisted of a chirp
waveform. Its fundamental frequency was initially
low. It gradually increased after the onset of EMG
activity was detected in the thigh muscle, and then
gradually decreased after the onset of EMG activity
in the wrist muscle (right panel in Fig. 1A). In
contrast, for bad pitching where the thigh EMG
activity was insufficient, the first increase in the
chirp waveform was not present (right panel in Fig.
1B). The pitcher could hear a wind-like sound with
good pitching, but not with bad pitching.
Figure 2: Sonification of excessive muscle activation
during preparation for putting in golf.
A sports player often could not perform well
because he/she was trying too hard. This
corresponds to unintentional excessive activation of
the muscles caused by mental pressure, and it is very
common and serious in sports. Thus it would be
useful to make an athlete aware of this potential for
excessive muscle activation.
Figure 2 shows an example of the sonification of
excessive muscle activation in the initial stages
(address and take back) of putting in golf, based on a
wrist extensor EMG and acceleration signals. The
sound signal consisted of a periodic waveform
whose amplitude and fundamental frequency were
varied in proportion to the short-term power of the
EMG activity only when the acceleration was below
a certain threshold, while these values were kept at
almost zero when the acceleration was above the
threshold. Therefore, the golfer could hear sounds
during the preparation (address) period when the
muscle was activated more than necessary while the
wrist moved slightly (Fig. 2B). Conversely, he/she
could not hear these sounds when the muscle was
relaxed (Fig. 2A). No sound was produced when the
wrist was moving (taking back).
4 DISCUSSION
Although this study showed two examples of the
sonification of the temporal coordination of multiple
segmental activities in sports action, the combination
of segmental information and auditory ways of
presenting them should vary according to the
objective of the players. For example, the
sonification of the precision of segmental activities
(Fig. 1) may be more useful to a novice or an
intermediate player for improving his/her basic
temporal pattern of a target form, while the
sonification of excessive muscle activation (Fig. 2)
is beneficial as regards recognizing one’s own
mental state during a given action.
We should consider other elements of sonification.
For instance, it is very important to detect the key
features of motor coordination in a target action. It is
also critical to assess the effectiveness of auditory
feedback. Further empirical studies are needed to
help a player learn a desired sports-related motor
skill effectively.
REFERENCES
Feltner, ME., 1989. Three-dimensional interactions in a
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