e-Commerce Game Model
Balancing Platform Service Charges with Vendor Profitability
Zheng Jianya
1
, Daniel L. Li
2
, Li Weigang
1
, Zi-ke Zhang
3
and Hongbo Xu
4
1
TransLab, Department of Computer Science, University of Brasilia, Brasilia, 70910-900, Brazil
2
Coleman Research Group, Raleigh NC, U.S.A.
3
Insititute of Information Economy, Hangzhou Normal University, Hangzhou, China
4
AliResearch Center, Alibaba Group, Beijing, China
Keywords: e-Commerce, Service Charges, Game Theory, Nash Equilibrium.
Abstract: One of the biggest challenges in e-commerce is to utilize data mining methods for the improvement of
profitability for both platform hosts and e-commerce vendors. Taking Alibaba as an example, the more
efficient method of operation is to collect hosting service fees from the vendors that use the platform. The
platform defines a service fee value and the vendors can decide whether to accept or not. In this sense, it is
necessary to create an analytical tool to improve and maximize the profitability of this partnership. This
work proposes a dynamic in-cooperative E-Commerce Game Model (E-CGM). In E-CGM, the platform
hosting company and the e-commerce vendors have their payoff functions calculated using backwards
induction and their activities are simulated in a game where the goal is to achieve the biggest payoff. Taking
into consideration various market conditions, E-CGM obtains the Nash equilibrium and calculates the value
for which the service fee would yield the most profitable result. By comparing the data mining results
obtained from a set of real data provided by Alibaba, E-CGM simulated the expected transaction volume
based on a selected service fee. The results demonstrate that the proposed model using game theory is
suitable for e-commerce studies and can help improve profitability for the partners of an online business
model.
1 INTRODUCTION
With the development of information technology, E-
commerce has fundamentally reshaped the
customers' purchase behaviour through online
shopping service. Online shopping attracts more and
more people due to its convenience, wider range of
products and time-saving benefits, and also
significantly helps enterprises to reduce the cost of
sales – especially for the small and medium-sized
industrial groups. To cater the rising demand of e-
commerce, many companies such as Amazon, eBay
and Alibaba provide platforms with e-commerce
infrastructure service for small businesses and
individual entrepreneurs, allowing them to open
online retail stores. This kind of services has
significantly accelerated the growth of e-commerce,
as it builds a bridge between traditional retailers and
online shopping.
In 2012, online sales grew 21.1% to top $1
trillion for the first time according to the new global
estimates by eMarketer (2013). With e-commerce
and online shopping steadily growing up, it becomes
necessary to study and improve the profit model of
the platforms. Nowadays most platforms such as
eBay and Amazon charge the listing fees, referral
fees and variable closing fee. Apart from that,
Alibaba proposed an innovation e-commerce model
where the online trading platform is divided into two
domains. “Taobao Marketplace” (Taobao) which is
free admission, but only has grants access to basic
services such as product listing; “Tmall Shopping
(Tmall) grants access to more privileges by
collecting paying service fees. Alibaba guarantees
the quality of its products by charging deposit from
e-retailers in Tmall, this service enhances the
customers’ confidence during the purchasing process.
Figure 1 shows the percentage of gross trading
volume and sales of Tmall in the entire Alibaba
platform (includes Taobao and Tmall) in Nov. 2012.
There are 19.7% in gross trading volume and 23.6%
in sales respectively over all the transactions
(Alibaba, 2013). However, interesting results can be
observed when we group all products in different
613
Jianya Z., L. Li D., Weigang L., Zhang Z. and Xu H..
e-Commerce Game Model - Balancing Platform Service Charges with Vendor Profitability.
DOI: 10.5220/0004888406130619
In Proceedings of the 16th International Conference on Enterprise Information Systems (ICEIS-2014), pages 613-619
ISBN: 978-989-758-028-4
Copyright
c
2014 SCITEPRESS (Science and Technology Publications, Lda.)
price ranges. Taobao dominated transactions in the
price range between 0.00 ~ 100.00 (US$1.00
6.20 in Nov. 2012), whereas Tmall observed a
volume almost 25% less than the average. When the
transaction price exceeds 100, the increase trading
volume for Tmall is evident. Transaction volume
and sales are both 25% more than average for the
price range from 100.00 to 1000.00, and for
certain price ranges it is 30% above average. This
statistical result demonstrates that added services of
platform can promote the transactions in e-
commerce.
Figure 1: Percentage of Tmall in transaction volumes and
sales.
This work focuses on the study of service
charges of e-commerce. We propose a E-commerce
Game Model (E-CGM) to calculate the best
estimation for optimal service charges while taking
into consideration both platform hosts and e-retailers.
In E-CGM, e-commerce platform and e-retailers are
modelled as players in full information dynamic
game, with the payoff functions defined in a real
business environment, the result, which is the Nash
equilibrium of game, can be achieved by backwards-
induction reasoning method.
The rest of this paper is organized as follows.
Section 2 presents related work regarding
relationship between traders and marketplaces in e-
commerce and Leontief model in game theory.
Section 3 depicts the details of E-CGM model and
mathematical procedures involved in the derivation.
Section 4 analyses the E-CGM and discusses Nash
equilibrium. For implementation purposes, section 5
conducts an empirical study with real data collected
from Alibaba e-commerce platform and makes a
comparison between our results and Alibaba’s
current charges. An expanded model is proposed to
enhance the applicability of E-CGM in section 6.
Conclusion is listed in section 7 with open remarks
on future work.
2 RELATED WORK
To the best of our knowledge, this work is the first
attempt to calculate optimal service charges in an e-
commerce platform. Although there is almost no
research regarding this topic, the study of
relationship between traders and marketplaces in
online business provides insight to our work.
Miller and Niu (2012) viewed the marketplace
selection as an N-armed bandit problem, authors
assessed four reinforcement algorithms by using the
JCAT double auction simulation platform. The
trader profit and global allocative efficiency were
discussed by comparing with the random
marketplace selection. The result showed that an
intelligent marketplace selection strategy is better
for both trader profitability and market efficiency.
Shi et al. (2010) proposed a framework for analyzing
competing double auction markets that vie for
traders. Authors game-theoretically analyzed the
equilibrium behaviour of traders’ market selection
strategies and adopt evolutionary game theory to
investigate how traders dynamically change their
strategies. The result indicated that it is possible for
the competing market to keep traders even when
charging higher fees if it already has a larger market
place. Also found that as the number of traders
increases, this became more difficult and traders
prefer the cheaper market. Sohn et al. (2009)
discussed the influence of pricing policy on the
trader migration. Their research demonstrated that
market policy and agent trading behaviour needed to
be aligned to perform effectively. They explored the
implications of a biased pricing policy that be able to
attract more market share and total profit.
The research of e-commerce taxation
complements the growth of online business. McLure
(1996) made a comprehensive and systematic study
of the taxation of electronic commerce as early as
1996, where he presented economic objectives,
technological constraints and tax laws in this field.
Laudon and Traver (2007) analyzed Amazon’s
charging system, but did not propose a concrete
model and the empirical study. Ahmed and Hegazi
(2007) proposed a dynamic model for e-commerce
taxation, which is used to derive a condition on the
number of e-commerce firms to avoid market
instability. Zeng et al. (2012) made a corresponding
research in the Chinese e-commerce market and
proposed solutions for this problem.
ICEIS2014-16thInternationalConferenceonEnterpriseInformationSystems
614
In our study, we take the relationship between
traders and marketplaces as a game, and it fits well
into the Leontief model. In Leontief’s model (1946)
of the relationship between a firm and a monopoly
union, the union is the monopoly seller of labour to
the firm that has exclusive control over wages, but
the firm has exclusive control over employment. The
union’s utility function is U(w, L), where w is the
wage the union demands from the firm and L is
employment. Assume that U(w, L) increases in both
w and L. The firm’s profit function can be
represented as π(w, L) = R(L) – wL, where R(L) is
the revenue the firm can earn if it employs L
workers and makes the associated production and
product-market decisions optimally.
With the study of all the above literatures,
especially the Leontief’s model we proposed a
solution based game theory to treat the charging
problem in the e-commerce platform in the next
section.
3 e-COMMERCE GAME MODEL
A research model based on the game theory was
developed to calculate the optimal service charges
that would yield improved profit for both platform
hosts and e-retailers. Section 3.1 models the e-
commerce environment and specifications. Section
3.2 provides details on E-CGM, Section 3.3 analyzes
briefly the Nash equilibrium of E-CGM.
3.1 Model the Environment and
Specifications
The e-commerce platforms can be organized in
several different architectures, each of them has a
corresponding charging policy. For example, some
platforms charged based on listing fees and closing
fees, such as Amazon.com and eBay. Others charge
a fixed service fee based on a yearly rate, such as
Alibaba Tmall. In this paper, we focus on the latter
environment to calculate a optimal rate that benefit
both the platform and e-retailers. Here are some
assumptions applied in our research.
Assumption 1: The Platform is in a Dominant
Position in the Market, Raising or Setting the
Amount of e-retailers will not Affect its Sales or
Transaction Volumes. But More Sales or
Transaction Volumes Require More e-retailers.
Suppose that the market is dominated by a
certain platform in a region or a country, so raising
or setting the number of e-retailers within this
platform will not affect the customers’ choice. It’s
normal in the current e-commerce market, for
instances, the Alibaba in China and MercadoLivre in
Brazil. But the growth of sales or transaction
volumes would require more e-retailers to meet all
customers’ demand.
The following figure shows the e-commerce
sales and the number of e-retailers in China (Cao et
al., 2013). From the figure, we can see that although
the number of e-retailers is small in the initial stage,
it didn’t have any noticeable effect on e-commerce
growth. Along with the increase of e-commerce
sales, the number of e-retailers has greatly increased.
Figure 2: The e-commerce sales and the number of
e-retailers (the data of 2013 is estimate value).
Assumption 2: The Qualification of an e-retailer
Can be Obtained by Paying the Service Fee.
The objective of this assumption is to simplify
the unnecessary restrictions. In fact, e-retailers are
required to undergo tests and verifications by the
platform to ensure their qualifications. But the target
of this study is focus on the number of e-retailers, so
the procedure of verification is not considered
critical for the objective. We assume that all e-
retailers will attain qualification by paying the
charges.
Assumption 3: All the e-retailers Within a
Platform Form a Union and There is an Even
Distribution of Profit.
With this assumption, we can study the
relationship between e-retailer and platform based
on a macroscopic point of view. Although the result
would be an estimate for individuals, it has
important statistical significance to help the decision
making process for both sides.
3.2 e-Commerce Game Model Design
E-CGM models the relationship between the e-
commerce platform and its union of e-retailers. The
platform has exclusive control over the service
charges, but the union of e-retailers has exclusive
e-CommerceGameModel-BalancingPlatformServiceChargeswithVendorProfitability
615
control over the amount of paying e-retailers. The
platform can propose a service rate and the union
cannot negotiate this value. However, the union can
decide on how many e-retailers will comply with
such rate.
The platform’s profit is related to the number of
e-retailers and the service charges, so the payoff
function of platform P(ω, L) can be defined as
follows:
(,)
P
LL

(1)
where ω is the value of service charges and L the
number of e-retailers. We can calculate the profit of
a platform depending on its service charges and the
number of e-retailers. Although the platform has its
cost, the marginal cost will be reduced to 0 for an
increment of e-retailers. So the operational cost of
the platform is omitted in its payoff function.
Furthermore, this omission would not affect the
result of our proposed model.
Then, we can define the payoff function of a
union of e-retailers V(ω, L).
(,) ( )VL ALL L


(2)
where φ is the profit coefficient and is inversely
proportional to the number of e-retailers (based on
the assumption that the more e-retailers, the more
competition in the market). φ(A
-
L) is the profit of
every e-retailer. A is the demand of platform for the
e-retailers and the platform, it is stable during in a
short period of time and can be obtained using the
historical data, also considering the growth of e-
commerce.
Suppose that the timing of the game is:
(1) The platform standardizes a service rate, ω.
(2) The union observes ω and then a certain
number of the e-retailers choose to accept.
(3) Payoffs are P(ω, L) and V(ω, L).
3.3 Nash Equilibrium of E-CGM
The key features of this dynamic game of complete
and perfect information are (i) the moves occur in
sequence, (ii) all previous moves are observed
before the next move is chosen, and (iii) the players’
payoffs from each feasible combination of moves
are common knowledge.
It is possible to analyze this game mostly through
backward induction. First, one can characterize the
best response of e-retailers’ union in stage (2),
L*(ω), as an arbitrary service charge ω by the
platform in stage (1). Given ω, the union of e-
retailers chooses L*(ω) to solve
00
max ( , ) max ( )
LL
VL ALL L



(3)
which yields
/2VL A L


(4)
One can obtain the relation between Land ω with
the condition that equation (4) equals to 0.
*
() ( )/2LA


(5)
It is a common sense that L increases while ω is
reducing. However, the more e-retailers in the
platform, the less profit every e-retailer will expect
due to increased competition.
Next the platform’s problem at stage (1) is
studied. Because both the platform and the union can
solve the union’s second-stage problem, the platform
should anticipate that the union’s reaction to the
service charge ω will result in a number of e-
retailers L*(ω) to comply. Therefore, the platform’s
problem at the first stage amounts to
*
00
max ( , ( )) max ( ) / 2
LL
PL A



(6)
Similarly, the first-order conditions of equation
(6) yields
*
/2A


(7)
Thus, (ω*, L*(ω))is the backward induction
outcome of this e-commerce game. From the
equation (7), the service charge of a platform is
dependent on the demand from e-retailer and the
profit coefficient.
Figure 3 shows the indifference curve of a
platform. Horizontal axis represents the number of
e-retailers and vertical axis the value of the service
charge. The line L*(ω) is represent the pairs (ω, L)
which satisfy the Nash equilibrium of the model.
After the L*(ω) defined, it is possible to determine
the indifference profit curve of the platform which is
the highest possible curve tangent with line L*(ω).
Finally, the point (ω*, L*(ω)) is the Nash
equilibrium of this dynamic game.
Figure 3: The indifference curve of platform.
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616
4 ANALYSES ON THE
e-COMMERCE GAME MODEL
The correctness of the model and the concept are
discussed in this section.
4.1 The Service Charge ω and the
Amount of E-retailers L
According to the equation (7), the charging rate is
decided by the profit coefficient φ and the demand
of e-retailers L in the market. In order to obtain more
profit while maintaining the profit coefficient, the
platform needs to increase sales to raise the capacity
of e-retailers in the market. Besides of more e-
retailers, the charging rate is promoted by the raise
of amount of the e-retailers.
Substitute equation (7) into equation (5), the
optimal amount of e-retailers is A/4. This means that
market has a capacity of A e-retailers, by
concentrating selling into A/4 e-retailers, the
platform and these A/4 e-retailers both improve the
profitability.
4.2 The Profit of Platform and
e-Retailers
Based on the payoff functions for a platform and e-
retailers, we can calculate that the profit of a
platform P(ω*, L*) = φA
2
/8, and for e-retailers is
V(ω*, L*)= φA
2
/16.
Both sides in this game have the same common
interests based on these functions, and depend on
profit coefficient φ and amount of e-retailers L. With
a constant coefficient, the platform’s aim should be
to extend its market share, and the e-retailers’ to
provide high-quality products and good services to
attract customers into making purchases.
Furthermore, the profit of the platform is twice
that of the e-retailers. Suppose the profit of total
market is 10, the comparison between platform and
e-retailers is listed in the table below:
Table 1: The comparison of profit of e-retailers between
free service and charged service.
Charging
Value
Amount of
e-retailers
Profit
Free service 0 10 1
Charged service 8/3 2.5 4/3
The table 1 shows that the charged service adds
the cost of e-retailers apparently, but with the
decrease of e-retailers, the profit of each e-retailer
will achieve a promotion (from 1 to 4/3 in the table).
5 A CASE STUDY ON ALIBABA
This work chooses Alibaba as case study to verify
the E-CGM model because it is in a dominant
position in China’s e-market, according to the first
assumption in subsection 3.1. Alibaba is a company
of Internet-based commerce businesses managing
online web portals. In 2012, two of Alibaba’s portals
together hosted $170 billion in sales, more than
competitors Amazon.com and eBay combined
(Economist, 2013). Taobao Marketplace is the
China’s largest free-service online shopping
platform, and Tmall is platform providing e-
commerce opportunity at a service charge. Alibaba
has the largest market share with 52.1% in B2B,
B2C markets and 96.40% in C2C market (Cao et al.,
2013).
The data set applied in this study includes more
than 12 million transaction records from Alibaba
platforms during the Nov. 2012. The transaction
records have information on e-retailers, customers,
price of goods etc. And more importantly, every
record contains information as to which platform
hosted the transaction. Through all the records, there
were 10,189 e-retailers from Tmall and which
equates to 3.34% of all e-retailers, but the sales for
these e-retailers account for 25% of the total.
Therefore, the capacity of e-retailers in Alibaba is
A= 10,189 × 4.
The sales of Alibaba during this period is1.68
billion. Assuming the profit rate of e-commerce is
20% (Hoffman and Novak, 2000), the profit
coefficient can be calculated by the definition
/( ( ))
(1,680,000,000) 20% / ((3 10,189) 10 189)
1.08
Profit L A L


,
With the parameters A and
φ, the profit of both
the platform and e-retailers can be calculated by
payoff functions respectively. Because the data set
spans a month, the result of profits also reflects the
transactions for a specific month.
The service charge of Alibaba can be calculated
by the equation (7),
*
/ 2 22,008.24A


from the subsection 4.1,
*
/4 10,189LA
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617
The profits of the platform and e-retailers can be
obtained by their payoff functions. For platform,
** 2
( , ) / 8 224,241,957.36PL A


For e-retailers,
** 2
( , ) / 16 112,130,978.68VL A


According to Alibaba’s policy, every e-retailer in
Tmall has to pay 30,000 or 60,000 for the
service per year depend on sales. Applying the
average 45,000 as Alibaba’s service charge, we
can obtain the value corresponding to a month. Then
the profit of Alibaba platform is
' charging standard amount of e-retailers
=10,189 (45,000/12)
=38,208,750.00
P 
In this dataset, the 10,189 e-retailers in Tmall
accomplish 397,393,537 in sales, so the total
profit of e-retailers
' 397,393,537 20% 79,478,707.40V 
Based on the above results, this subsection
analyzes the correctness and efficiency of E-CGM
comparing with the actual profits of Alibaba for the
corresponding month.
According to the E-CGM, the profit of platform
is 5.87 times the factual profit of Alibaba.
Furthermore, the profit of e-retailers also increased
1.41 times. The profitability of platform improved
significantly. As such, applying the concept of game
theory, this research proposes a model that can assist
both platform and e-retailers in e-commerce achieve
improved profitability.
6 E-CGM EXPANDED VERSION
A real business environment is more complex and
requires the more precision from any analytical
results. The initial E-CGM model was proposed to
simply meet a part of the various requirements,
mainly focusing on the macroscopic point of view.
In this section, we expand the E-CGM model and
take into consideration the categorization of
products in order to better simulate an actual e-
commerce environment.
6.1 Payoff Functions of the Expanded
E-CGM
The context of the expanded E-CGM is mostly the
same as before, with the only difference being that
the marketplace is assumed to have various
categories of products. This change will improve the
performance of the model and enhance its
applicability.
Suppose there are K categories of products,
which are noted as i, i = 1, 2, …, K. The service
charges will then vary for e-retailers depending on
the category of their products, and are noted as ω
1
,
ω
2
, …, ω
K
. And knowing the total number of e-
retailers, it is possible to redefine the payoff
functions of the platform and e-retailers as follows.
1) Payoff function of platform
The platform’s profit is related to the number of
e-retailers and the service charges for different
categories, we can redefine the payoff function
withω
1
, ω
2
, …, ω
K
as follows:
12 12
1
( , ,..., , , ,..., )
K
K
Kii
i
P
LL L L

(8)
2) Payoff function of e-retailers
12 12
11
( , ,..., , , ,..., ) ( )
KK
K K i i ii ii ii
ii
VLLLALLL
 



(9)
Because the expanded form takes into
consideration different categories of products, it
becomes necessary to make small changes to the
parameters. The new parameters are:
A
i
is the potential product demand for i.
α
i
is the average number sales of i in a past time
period, which can be a month, a year, etc.
L
i
is the number of the e-retailers that sell i.
I
is the profit coefficient, defined as
i
L
ii
A
profit
i
Comparing with the equations (1) and (2), more
parameters are taken into consideration in payoff
functions of (8) and (9).
6.2 Nash Equilibrium of the Expanded
E-CGM
It is possible to obtain the Nash equilibrium of the
expanded E-CGM through backward induction using
the same steps shown in section 3.3. Because the
details regarding backward induction was previously
described, only the resulting Nash Equilibrium of
the expanded E-CGM is shown below.
The first step is to obtain the relationship
between L and ω.
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618
2
*
2
ii
iiii
i
A
L
(10)
Then, we consider two situations for ω*: First
where the platform charges all the e-retailers a
standard rate, the service charges are:
22
22
2
11
2
2
1
1
*
1
...
11
...
2
1
KK
K
K
AAA
(11)
On the other hands, the platform can charge the
e-retailers based on the category of product they sell,
ω* will be calculated as follows:
2
*
iii
i
A
(12)
7 CONCLUSIONS
This work proposed a game model E-CGM to find
out the optimal charging rate within an e-commerce
platform. Based on the game theory, a dynamic
game between two players, which are platform host
and union of e-retailers, was applied to model
behaviours in e-commerce. The Nash equilibrium of
this game was calculated utilizing backward
induction. And by applying this model in a case
study evaluating a real data set of Alibaba’s
transaction records, Alibaba’s profit was increased
5.87 times compared with the current profit value,
and the profit of e-retailers increased 1.41 times. To
increases the applicability of E-CGM, an expanded
form is also proposed to include the variability
caused by the existence of different categories of
products, thus taking into consideration additional
aspects of an actual business environment.
However, although the E-CGM model can
improve the profitability of both the platform and e-
retailers, it has its limitations. For example, the
platform must dominate its market so the e-retailers
have no other options and cannot negotiate service
charges. Another problem is that this model greatly
reduces the position of e-retailers, which could result
in a more social problem. To lessen the impact of
these problems, the Nash equilibrium can be
analyzed and calculated based on a percentage of
closing fee, which would lead to an improved
service charge calculation method and minimize
these limitations.
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