
based learning game. This suggests that the 
authoring tool should not enforce a guided process. 
Instead, the tool should provide enough freedom to 
allow the teachers to follow their own desired path 
to create their location-based games. Besides, one of 
the findings is about the dificulties when designing 
adapted scores because teachers are not sure which 
would be the better approach to follow. 
Implementing recommendations in an authoring tool 
to facilitate this task is one aspect that requires 
further research. 
Finally, a follow-up experiment with teachers 
who attended the workshop would be relevant to 
evaluate more deeply the usefulness of the proposed 
approach. Previous real experiments have proved the 
feasibility of implementing location-based learning 
games for secondary education using the paper-
based templates. However, this study has presented 
designs in other educational levels and subject topics 
that could be worthwhile to implement in order to 
evaluate the impact of using the proposed approach.  
ACKNOWLEDGEMENTS 
This research has been partially funded by the 
Spanish Ministry of Economy and Competitiveness 
in the EEE Project (TIN2011-28308-C03-03). 
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