
The Differential Effect of the Evolving Game Status in the Passing 
Sequences of Top-Level European Football Teams 
P. Paixão
1
, J. Sampaio
2
 and R. Duarte
3 
1
Escola Superior de Educação, Instituto Politécnico de Beja, Beja, Portugal 
2
Universidade de Trás-os-Montes e Alto Douro, Vila Real, Portugal 
3
Spertlab, Ciper, Faculdade de Motricidade Humana, Universidade Técnica de Lisboa, Lisboa, Portugal 
1  OBJECTIVES  
In recent years there have been several studies 
seeking to understand how contextual variables such 
as game location, the level of the opponent and the 
evolving game status typically influence football 
teams’ performances. Usually, investigations 
examine the effects of these situational variables on 
physical/conditioning, technical, tactical and mental 
performance in football (Taylor et al., 2008).  The 
evolving game status (winning, losing or drawing) is 
one of the most relevant situational variables 
influencing performance in Association Football 
(Lago, 2009). Hughes and Reed (2005) reported that 
game status affected the frequency of shots, with 
less incidence of shots associated to losing status. 
On the other hand, other studies demonstrated that 
ball possession depends on the evolution of the 
score-line, with teams having greater possession 
when they are losing compared to when they are 
winning or drawing (Lago et al. 2007, 2009).  
However, some studies have highlighted the 
importance to consider and examine each team 
individually since their different identities may 
moderate the impact of the situational variables 
(Hughes and Reed, 2005; Collet, 2013). The purpose 
of this study was to examine the differential effect of 
the evolving game status in the passing sequences 
leading to a shot at goal, of four top-level European 
association football teams. 
2  METHODS 
A total of 20 matches of the final stage of UEFA 
Champions League (2008-2009) were analysed and 
222 passing sequences from 4 different teams (FC 
Barcelona, Manchester United FC, Chelsea FC, 
Arsenal FC) were selected for further analysis. As 
inclusion criteria, all the passing sequences that 
ended with a shot at goal were selected in order to 
capture the way how each team created goal-scoring 
opportunities. These teams were selected as the most 
successful ones since them reached the semi-finals 
of the competition. The dependent variable studied 
in each sequence was the number of passes per shot 
ratio (Hughes and Franks, 2005; Collet, 2013). For 
each team, the passing sequences were distributed 
by winning, losing and drawing game episodes.  
We performed an automatic cluster classification 
analysis (Two Step cluster) with the overall data, 
which allowed identifying three groups of passing 
sequences divided by their substantial differences. 
Secondly we applied another automatic cluster 
classification (Two Step Cluster) to identify 
differences within each game status and to compare 
for differences between groups of long and short 
sequences. Finally we applied the Chi-square test 
with contingency tables (between -1.5 and 1.5) 
comparing the four teams with the evolving game 
status. 
3  RESULTS 
The results revealed that Barcelona was the team 
with large number of passing sequences, while 
Chelsea showed the lowest total number of passing 
sequences. When teams were losing there was a 
tendency for an absence of short passing sequences, 
while winning teams increased the relative number 
of these short sequences. Data also revealed 
important differences between teams, with 
Barcelona and Manchester United showing superior 
capacity to increase retention of possession when 
drawing than when winning. 
Paixão P., Sampaio J. and Duarte R..
The Differential Effect of the Evolving Game Status in the Passing Sequences of Top-Level European Football Teams.
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c
 2013 SCITEPRESS (Science and Technology Publications, Lda.)