
the Human-Robot interaction during the experiment:  
 Human [pointing the unseen white teddy-bear]: 
“Describe this!” 
 Robot:: “It is white!” 
 Human [pointing the already seen, but reversed, yellow 
box]: “Describe this!”  
 Robot: “It is yellow!” 
 Human [pointing the unseen apple]: “Describe this!”  
 Robot: “It is red!” 
7 CONCLUSIONS 
This paper has presented, discussed and validated a 
cognitive system for high-level knowledge 
acquisition based on the notion of artificial curiosity. 
Driving as well the lower as the higher levels of the 
presented cognitive system, the emergent artificial 
curiosity allow such a system to learn in an 
autonomous manner new knowledge about unknown 
surrounding world and to complete (enrich or 
correct) its knowledge by interacting with a human. 
Experimental results, performed as well on a 
simulation platform as using the NAO robot show 
the pertinence of the investigated concepts as well as 
the effectiveness of the designed system. Although it 
is difficult to make a precise comparison due to 
different experimental protocols, the results we 
obtained show that our system is able to learn faster 
and from significantly fewer examples, than the 
most of more-or-less similar implementations. 
Based on obtained results, it is thus justified to 
say, that a robot endowed with such artificial 
curiosity based intelligence will necessarily include 
autonomous cognitive capabilities. With respect to 
this, the further perspectives will focus integration of 
the investigated concepts in other kinds of machines, 
such as mobile robots. There, it will play the role of 
an underlying system for machine cognition and 
knowledge acquisition.  
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