
 
to completely different legal frameworks. A major 
challenge of e-commerce is to produce a more 
personalized commercial as well as advertising 
experience (Goy et al., 2007). In 2005, statistics 
showed that 80% of internet users were interested in 
getting personalized content for the sites they visit 
(ChoiceStream, 2005). Adaptive advertisement 
looks at each user as a standalone case and provides 
personalized content based on user-modelling 
approaches (Kazienko and Adamski, 2007). User 
modelling is one of the key aspects in user-adaptive 
systems (Kobsa, 2007). Their foremost objective is 
to collect data about the user to respond to the users’ 
needs. The correct definition and maintenance of 
user models is predicted to be central to the 
application of adaptive advertising as well, with one 
of the main challenges the proper selection of the 
user model variables, and their relationships. 
Another important issue is the data collection 
source. Part of the research is aimed at data 
collection from social networks, to gather some (or 
all of) the relevant user model information. These 
platforms provide a rich source of user-information 
for within-platform as well as outside applications. 
Famous platforms like Facebook and Twitter have 
large and growing numbers of users (more than 
908,000,000 users on Facebook and 500,000,000 
users on Twitter in 2004), and increasing wealth of 
personal information about these users 
(Socialbakers, 2012). Hence, social platforms have 
become the main target of online advertisement, 
with more than 20% of the ads already promoted via 
these platforms (Dunay and Krueger, 2009). 
What is clear is that, due to the huge availability 
of information about products, and the loss of trust 
in traditional advertisement, businesses need to 
rethink their advertisement strategies (Qiao, 2008). 
One strategy is to look at social network as a source 
of user data, where personalisation can be provided 
based on users’ profiling (Qiao, 2008). Our research 
aims to explore this fast growing area and find a 
balance between parameters to be modelled and user 
response. Thus, the research described here starts 
with the users from the very beginning, which can 
improve the chances of success of a system (Preece 
et al., 2002). The aim was to understand different 
customers’ perceptions, which are crucial in 
designing a system that fulfils their needs (Sanders, 
2002). Thus, the methodology applied in this 
experiment was a user-centred design process. 
3 EXPERIMENT 
In order to implement the user-centred experimental 
design process (Vredenburg et al., 2002) and the 
participatory design (Schuler and Namioka 1993), 
we needed to enrol the help of real users. 
Fortuitously, when it comes to online advertising, 
any web user qualifies as online adverts user. 
Certainly in the Western world, with a close second 
in Eastern Europe, the great majority of the 
population is a web user, with more than 
2,405,520,175 users in the world and 518.6 million 
users in Europe as per a recent survey conducted on 
June 2012 (internetworldstats, 2012). 
To perform a controlled experiment, it was 
decided that the experiment was to be conducted 
with the help of a class of 3
rd
 year students enrolled 
in the Computer Science degree, Faculty of 
Engineering Sciences in Foreign Languages, at the 
University “Politehnica” of Bucharest, Romania, 
studying a course entitled ‘Web Application and 
Development’. Out of an overall student population 
of 35, 12 volunteered to take part of the experiment. 
The positive effect of this process was that these 
students were actively engaged and determined to 
help, instead of being coerced in any way. Also, the 
relatively small sample size ensured that the whole 
experiment was relatively easy to coordinate, that all 
opinions could be properly listened to, discussed and 
recorded, and that the overall atmosphere could be 
kept quite informal, and thus conducive of honest 
and straightforward discussions. The experiment 
lasted slightly over two hours, based on the natural 
flow of the interactions and (monitored) discussion. 
In these two hours, the methodology of the user-
centred design process was applied, based on two 
important thinking techniques: the brainstorming 
technique and the six hats thinking technique.  
The  brainstorming technique, a very popular 
supervised thinking approach (Osborn, 1963), is 
used to collect as much as data as possible on the 
problem, then classify it into main points for further 
investigation, producing so called “spider diagrams” 
(Howse et al., 2005). Due to its popularity, ease of 
use, fast results, and its dealing well with ill-defined 
search spaces, we have selected it for our 
experiment. The six thinking hats technique (De 
Bono, 1985) proposes that each person in the group 
actively and purposefully thinks differently (thus 
dons another hat), so a full analysis from all 
perspectives can be covered. This technique is useful 
with small number of participants, guaranteeing that 
important aspects of a design process are not 
omitted, and ensuring that users really consider all 
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