
 
conceptions regarding important physics concepts 
persist often into college years.  
We addressed this problem through a two-
pronged approach: (1) by making it easier for stu-
dents to construct, simulate and experiment with 
simple machines in a virtual environment, and (2) by 
integrating a tutoring component with the simulation 
component. We chose one class of simple machines, 
pulley systems, as the domain for the tutoring and 
simulation environment because students generally 
find pulleys harder to understand than simpler ma-
chines like inclined planes. Another reason for this 
choice is that complex pulley setups (e.g., those 
involving compound pulleys with multiple grooves 
or many movable pulleys) are so difficult to cor-
rectly build and experiment with in the real world 
within the limited class time available that teachers 
tend to limit hands-on activities to very simple set-
ups only. Furthermore, there are experimental setups 
such as those with no friction that are impossible to 
construct and test in the real world. The rest of this 
paper is structured as follows. Section 2 discusses 
research literature that forms the background of our 
work. Section 3 describes the architecture of the 
simulation and tutoring system ViPS. Section 4 pre-
sents empirical evidence for the efficacy of ViPS 
and section 5 concludes the paper. 
2 BACKGROUND 
Tutoring is an instructional activity known to im-
prove student learning. For instance, Reiser, Ander-
son and Farrell (1985) reported that students work-
ing with private tutors could learn material four 
times faster than students who attended traditional 
classroom lectures, studied textbooks and worked on 
homework alone. When a human tutor is not availa-
ble, the next best option maybe an Intelligent Tutor-
ing System (ITS). An ITS is a computer-based in-
structional system that has knowledge bases for 
instructional content and teaching strategies. It at-
tempts to acquire and use knowledge about a stu-
dent‘s level of mastery of topics in order to dynami-
cally adapt instruction. Anderson & Skwarecki 
(1986) reported that an ITS is a cost-effective means 
of one-on-one tutoring to provide novices with the 
individualized attention needed to overcome learn-
ing difficulties. ITS have been built for various do-
mains such as mathematics, medicine, engineering, 
public services, computer science, etc. (Ritter el al., 
2007). The potential of ITS for helping students 
learn is well recognized. 
Another learning activity that is beneficial is 
problem solving through experimentation. It is a 
hands-on activity that involves designing and build-
ing an experimental setup, letting it perform its func-
tion and collecting data from it in order to solve a 
problem, to better understand the underlying phe-
nomena or to test a scientific hypothesis. Computer 
modelling and simulation often take the place of 
physical manipulation in this learning activity. Many 
researchers have described the affordances and limi-
tations of problem solving using physical manipula-
tives and computer simulations in science education 
research (de Jong and Van Joolingen, 1998); 
(Finkelstein, et al., 2005); (Triona, et al., 2005). 
Zacharia and Anderson (2003) investigated the ef-
fects of interactive computer-based simulations, 
presented prior to inquiry-based laboratory experi-
ments, on students’ conceptual understanding of 
mechanics. They found that the use of simulations 
improved students’ ability to generate predictions 
and explanations of the phenomena in the experi-
ments. Triona and colleagues (2005) investigated 
how physical and virtual manipulatives affected 
student learning about mousetrap cars. Students used 
either physical or virtual manipulatives to design 
their cars. The physical and virtual treatments 
showed the same effectiveness in helping students 
design cars. Finkelstein and co-workers (2005) 
looked at how students learned about electrical cir-
cuits differently with virtual or physical manipula-
tives. The simulations used by the students were 
similar to the physical materials, except that the 
simulations showed electron flow within the circuit, 
which the physical materials could not. They re-
ported that the students who had used virtual ma-
nipulatives, i.e. the simulations, scored better on an 
exam and were able to build physical circuits more 
quickly than students who used physical manipula-
tives. Zacharia et al., (2008) looked at physical and 
virtual manipulatives in the context of heat and tem-
perature. One group of students used physical ma-
nipulatives, while other group of student used physi-
cal manipulatives followed by virtual ones. Students 
who worked with physical followed by virtual ma-
nipulatives performed better on a conceptual test 
than students who only used the physical manipula-
tives. The authors’ conclusion was that one reason 
for the addition of simulation increasing student 
learning was that simulations could be manipulated 
more quickly than physical setups. 
Our research combines these two strands of tu-
toring and experimentation by designing and testing 
a system, ViPS, that has both intelligent tutoring and 
virtual experimentation capabilities. ViPS is able to 
provide guided tutoring to a student as he or she 
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