BLENDED SHOPPING
Interactivity and Individualization
Britta Fuchs, Thomas Ritz
Faculty of Electrical Engeneering and Information Technology, FH Aachen, Eupener Str. 70, 52070, Aachen, Germany
Bastian Halbach, Florian Hartl
Faculty of Electrical Engeneering and Information Technology, FH Aachen, Eupener Str. 70, 52070, Aachen, Germany
Keywords: eCommerce, Blended shopping, Mass customization, Web 2.0, Social networks.
Abstract: In this paper we describe in short the main characteristics of the separate sales channels traditional retail and
eCommerce with regards to the sales process of consumer goods. Afterwards we explain the integration of
both channels to blended shopping. The behaviour of consumers is influenced by technology driven trends
from which we identified the development of web 2.0 and social networks as relevant for blended shopping.
Additionally mass customization offers new possibilities to meet the increasing demand for individualized
goods close to mass product prizes. The combination of the discussed trends and developments is the basis
for a method to structure the development of blended shopping concepts for retailer. As examples two
prototypes developed according to results of this method are presented in this paper. The paper closes with a
future outlook.
1 INTRODUCTION
Consumer, trader and manufacturer had to adapt to
dramatic changes during the last years. ECommerce
is accepted next to traditional sales channels and
result – besides other technology-driven trends – in a
complex environment.
Web 2.0 with its architecture of participation and
social networks are used to produce and share user-
generated content. These trends influence the
shopping behaviour of consumers. New technologies
and approaches allow individualized mass
production (mass customization) with the integration
of customers into the configuration process as one
precondition. Configurators are already widespread
in the internet, but “the digital world” is no
integrated part of traditional commerce yet.
In this paper we seize these new trends and
present a method that enables retailers to blend
traditional commerce with web based content and
services in order to create fitting shopping
experiences or provide appropriate processes
(blended shopping). We give a look-out on further
possible developments integrating manufacturers
into the sales process for individualized goods.
2 STATE OF THE ART IN
RETAIL, ECOMMERCE AND
BLENDED SHOPPING
ECommerce is an established distribution channel
besides traditional retail. Often trade chains and
merchants run both channels in parallel with
separated processes (Fuchs and Ritz, 2009b), (Fuchs
and Ritz, 2009a). Following both sales channels with
their differences are described. The chapter closes
with explaining blended shopping as the
combination of both channels.
2.1 Traditional Retail
Some years ago traditional retail was the main sales
channel for consumer goods (Krafft and Mantrala,
2006). The core of traditional retail is the physical
presentation of goods in combination with advice
and instant availability of goods. Digital information
regarding customer and buying behaviour are often
not available, especially when the customers pays
cash. These characteristics result in specific
advantages and disadvantages which are presented
in detail in (Fuchs and Ritz, 2009a).
47
Fuchs B., Ritz T., Halbach B. and Hartl F..
BLENDED SHOPPING - Interactivity and Individualization.
DOI: 10.5220/0003516500470052
In Proceedings of the International Conference on e-Business (ICE-B-2011), pages 47-52
ISBN: 978-989-8425-70-6
Copyright
c
2011 SCITEPRESS (Science and Technology Publications, Lda.)
Nowadays traditional retailers face challenges
arising from increasing competition. Due to this
more and more trade chains and merchants offer
their goods as well via webshop (Krafft
and Mantrala, 2006). Configuration of individual
products in retail is done for custom-tailored
products like tailor-made suits. Then the customer
decides about the criteria (measures, texture, design,
etc.) with the help of a sales assistant. This service
requires no specific knowledge and ability of the
consumer and reduces the risk of receiving other
results than expected.
2.2 eCommerce
ECommerce applies the distance selling concept
which is already used by catalogue sellers, now
making use of the internet and latest technology to
present products and support the sales process. In
general this contains no physical contact between
product/merchant and customer (until fulfilment
phase). Because of price transparency easily
comparable products like books, DVD / CD / Video
and electrical equipment (Kroeber-Riel and
Weinberg, 2008) have the biggest share in
eCommerce. The buying decision is made on a more
rational way and is less emotionally influenced
(Mobile Fachgruppe im BVDE, 2008). A structured
presentation of advantages and disadvantages of
eCommerce is shown in (Fuchs and Ritz, 2009a).
Distribution of web-enabled mobile devices
contributes to the establishment of mCommerce
(Dholakia et al., 2006). This offers new possibilities
for blended shopping concepts. Until now obstacles
regarding usability (e.g. difficult navigation with
mobile devices in web shops designed for a screen
size of a stationary monitor) often cause a lack in
acceptance.
The trend of individualized mass products (mass
customization) (Piller and Tseng, 2010) leads to a
wide variety of configurators available in the
internet. Those configurators are used to define
specifications for individualized goods without
assistance of a sales person. Complex
interdependencies between components or
characteristics as well as specific data formats often
make the handling difficult for consumers,
especially when they are not computer-savvy. In
general online configuration is to be done without
having a product at hand and without personal
support which requires the ability to think abstractly.
2.3 Blended Shopping
When comparing advantages and disadvantages of
traditional retail and eCommerce it becomes
obvious that – depended from the situation and
requirements – the disadvantages of one sales
channel may be compensated by the other one.
Selecting processes of both channels for one
purchase could be an advantage for the customer
(e.g. selecting a pair of ski in the branch and let it be
delivered at home by eCommerce, because the
customer don’t like to carry them when continuing
shopping that day). But this is not supported by the
merchants yet (Fuchs and Ritz, 2009a).
Blended shopping is defined as “execution of the
transaction phases (information, mediation,
negotiation, contracting, fulfillment and after-sales)
involving both, real sales and presentation
mechanisms as well as network based sales
functionality” (Fuchs and Ritz, 2009a). Precondition
of blended shopping is that merchants run both
channels: eCommerce as well as a branch network.
This combination is already quite established (Krafft
and Mantrala, 2006). Usually eCommerce is
organized as separated unit with separated processes.
Each unit fears that the other may jeopardize the
own turnover.
The idea of blended shopping seizes the so
called multi-channel behaviour of customers which
is already object of investigation. Multi-channel
behaviour describes how consumers make use of
different distribution channels for one purchase. In a
study the authors (van Baal and Hudetz, 2008) found
out that customers make use of advantages of both
sales channels depending on their needs and
attitudes, e.g. ¼ of purchases in 2008 were prepared
by using the respectively other channel. It has
become a common practice to touch and test the
product in a branch and order it by eCommerce,
because lower prices are expected. Often this applies
but eCommerce is associated with other
disadvantages. Blended shopping enables merchants
to offer services and information best fitting to the
consumer’s situation. This could lead to higher
customer satisfaction. In the end the merchant who
offered information and advice aims to clinch the
deal instead of loosing it to eCommerce competition.
When taking the individualization trend into
account, blending eCommerce and traditional retail
processes involves production and logistic processes
as well. For the consumer it would create added
value if the interface for all processes connected
with individualized products is one contact person:
the merchant. In two field studies (Fuchs and Ritz,
2009a);(Fuchs and Ritz, 2009b) it was proved that
blended shopping concepts are scarcely applied in
Germany yet.
ICE-B 2011 - International Conference on e-Business
48
3 WEB 2.0
The situation in retail is affected by trends emerging
from the widespread availability of internet (ARD-
/ZDF-Medienkommission, 2009). Web 2.0 and
based on this the development of social networks
influence the shopping behaviour of consumers.
The term web 2.0 was coined in 2004 (O'Reilly,
2005) as further development of the internet after
analyzing the results of the dot com bubble burst.
According to O'Reilly web 2.0 can be described by a
set of principles and attributes. One of the core
principles of web 2.0 is the architecture of
participation instead of passive consumption of
content. The penetration of broadband connection at
decreasing cost was an important precondition for
user participation (Horrigan, 2006) and participation
is the basis for social networks. The idea of social
networks is not new but the actually widespread
distribution was enabled by web 2.0.
Bigger parts of services allocated to web 2.0 can
be described as social software. They all have
centralizing human social behaviour in common
(Coates, 2005). Social networks as subarea of social
software provide mainly organization and
maintenance of contact networks. As one success
factor of social networks object-centred sociality
(Engström, 2005) emphasizes the necessity to share
common objects. Additionally different
functionalities may be important for the user, e.g.
identity or conversation (Webb, 2004). Testimonials
and user-generated content result from the activity in
social networks and influence the purchase decisions
of consumer. Those newer trends of influencing
consumption decisions need to be integrated into
blended commerce concepts
4 INTERACTIVE CONCEPTS
The trends described in the chapter before make
clear that merchants and consumers operate in a
complex context. Because of available information
and communication technologies as well as social
networks consumers are very well informed about
products and offers. But they have to structure the
information themselves. And information from the
internet is still separated from the retailer’s branch.
Our research focuses on exploring how
information of third parties (social networks as well
as manufacturer) can be integrated within traditional
retail stores in a structured way. Consumers make
use of web 2.0 and social networks at home, we
search for ways to embed these sources into the sales
process at the POS. Usage of web-based platforms
and contents presume access to the internet. This can
be realized either by stationary terminals within the
shop or by consumers’ mobile web-enabled devices.
Both possibilities differ in strategic impacts like e.g.
investments in infrastructure and require different
frameworks e.g. for appropriate presentation of
content related to environmental, situational and
device-dependent circumstances.
In the upcoming chapter we present an approach
to select information services. Prototypes developed
based on results of this evaluation method will be
presented afterwards.
5 EVALUATION METHOD
Nowadays merchants have a lot of possibilities to
strengthen their position in competition with product
information systems. A product information system
provides public accessible information related to one
or more products. For merchants it is often difficult
to decide if an investment is reasonable, how the
solution should look like and what information from
what source should be embedded. To support the
decision process, we developed a method to evaluate
the given situation, to derive requirements regarding
the product information system and to support the
development of possible approaches.
This method allows structured guidance but
demands individual assessment of each situation.
The result of one session cannot be deemed as
standard solution. We identified three core factors
which we apply with differentiated characteristics:
- Customer
- Product
- Shopping experience
The factors customer and product are closely
connected, e.g. the product type has influence on the
information demand of the customer. Nieschlag
(Nieschlag et al., 2002) applies involvement to
distinguish products on the basis of the consumer’s
motivation to select and handle product-related
information. Obviously products with high
involvement like cars and vacation trips need
another kind of product information system at the
POS than low involvement products like cleaner or
flour (Kuß and Tomczak, 2007).
Besides the product and the involvement of the
customer, the character of the shopping experience
which should be created by the product information
system is emphasized in this method. Shopping
experience (Weinberg, 1992) is understood as a
BLENDED SHOPPING - Interactivity and Individualization
49
subjectively sensed contribution to the consumer’s
quality of life generated by a product, service, sales
conversation or anything related to the product
presentation. Based upon the mentioned factors we
developed a method that enables merchants to
evaluate product information system requirements in
a given framework (product, situation) and supports
the development of realization approaches (e.g.
mobile or terminal solution, shape, necessary
features,…). Two prototypes created based upon
results of the applied method are presented in the
upcoming chapter.
6 PROTOTYPES OF PRODUCT
INFORMATION SYSTEMS
As mentioned, web-based content can be integrated
in branches either by terminals or by consumers’
mobile devices. Following in subsection 6.1 and 6.2
prototypes for both scenarios are presented which
have been developed upon results of the method
presented in chapter 5. While the ski-example
mentioned in chapter 2.3 visualizes a process link-up
at a late point of the shopping process (fulfilment)
we aim to address with both prototypes blended
shopping at a very early stage (information,
mediation). In subsection 6.3 both concepts are
compared regarding advantages and disadvantages
for merchants and consumers.
6.1 Sensor-based Sales Terminal
Information terminals in shops are no new idea. One
well known example is the barcode scanner in super
markets where the customer can check the price of a
product. Since a few years merchants try to develop
new concepts of offering digital information on
demand, e.g. drug stores connecting product and
information systems with health guidance (DM
Drogeriemarkt).
At the moment service terminals often present
available product information from manufacturer but
do not respond to the specific needs and do not
interact with the customer like an “advisor”.
Furthermore they do not take advantage from the
fact that the customer has a product at hand to test
and touch and to explore configuration possibilities.
A possible solution for that was designed in an
interaction sensor-supported information prototype
shown in figure 1. A range of physical products (like
cameras) are arranged on a rack that is linked to an
interaction terminal by RFID. When a consumer
picks up a product, the system starts to interact. It
identifies the product removed from the rack and
gives advice what should be tested (e.g. “give the
sports modus of this camera a try by focussing a
moving person. Check the result on the screen.”).
Additionally web based information like
testimonials from social networks is embedded. The
concept aims to generate shopping experience in
order to establish an emotional commitment of the
consumer.
Figure 1: Interaction sensor-supported information
prototype.
An illustration of the concept is given in figure 2.
Figure 2: Interaction sensor-based sales Terminal.
First tests with possible users proved acceptance
and appeal of the prototype.
But merchants are still not prepared to support
price transparency. In future possibilities to offer
individualized accessories or components (e.g.
camera bags with an individualized surface) can be
embedded. The configuration process would take
ICE-B 2011 - International Conference on e-Business
50
into account that the consumer has the camera at
hand. Organizing production, distribution and
settlement can be integrated into the system.
6.2 Mobile Solution
Widespread availability of web-enabled devices like
e.g. smartphones is a precondition for using mobile
applications such as presented in this subsection. It
can be assumed that already a relevant rate of
consumers make use of mobile internet and in future
the rate will increase (Tudor and Pettey, 2010).
When developing solutions for mobile devices
special basic conditions have to be respected as
changing light, disconnection time, limited screen
size, different kinds of devices and so on. This
illustrates the necessity of analyzing the given or
targeted situation as described in section 5.
In the example shown in figure 3 an iPhone
application was developed which enables the
consumer to receive web based information like
testimonials and prices in the shop during testing the
product. This app could be offered by a merchant to
structure information. Reference to linked products
or accessories are possible.
Figure 3: iPhone application for web 2.0 in the shop
(Fuchs and Ritz, 2009a).
An illustration of the concept is given in figure 4.
This application was tested with possible users and
proved acceptance. Nevertheless merchants have
strong concerns regarding price transparency
supported by this prototype.
Following advantages and disadvantages of the
described prototypes are compared.
Figure 4: Concept web 2.0 in the shop.
6.3 Comparison of Concepts
In this chapter the presented examples for stationary
and mobile web-based sales support are compared
regarding their advantages and disadvantages for
merchants and consumers. Following table 1 showes
advantages and disadvantages connected with the
use of mobile or stationary solutions.
Table 1: Advantages and Disadvantages of concepts.
Advantage Disadvantage
Terminal
Merchant Standardized
screen
definition and
presentation
possible
Costly
infrastructure
Customer No own device
needed;
emotional
shopping
experience
possible
Unknown system
and structure;
system may be
occupied
Mobile
Merchant No costly
infrastructure
needed
No influence on
content delivered;
content structure
needed for mobile
devices
Customer Independent
from foreign
device;
no private data
exchange if not
desired
Limited screen
size reduces
shopping
experience
The stationary prototype supports the sales
process with advice and additional information to
explain more complex products and puts the
customer into the position to retrieve all information
BLENDED SHOPPING - Interactivity and Individualization
51
he or she needs to take a buying decision. It offers a
special shopping experience by taking advantage
from having the product at hand. Furthermore this
prototype could be extended by supporting mass
customization approaches (individualized
accessories). The disadvantages of this stationary
system are the costly infrastructure and the
development of advisory structure and content.
The presented mobile solution provides
information needed within a shopping situation. The
approach is more rational and it does not support an
emotional shopping experience. The customer
receives information mainly independent from the
merchant. This allows only little space for cross
selling impulses or any other form of advice. The
merchant’s efforts are reduced to provide needed
information in an appropriate format for mobile
devices. In conclusion both prototypes address
different shopping situations and depend highly on
the product and the target group. We emphasize that
both prototypes were developed on the outcomes of
the evaluation method in two different scenarios.
When merchants are interested in blended shopping
concepts the first step is to evaluate the given or
aimed situation.
7 FUTURE PROSPECTS
In this paper we presented the necessary theoretic
background to describe the idea of blended
shopping. Our evaluation method for blended
shopping solutions was described. With the help of
prototypes we proved the useful utilization of
concepts. We emphasize that this method do not
include a cost-benefit analysis. Since developing a
product information system requires investment,
new concepts need to be developed to analyze the
cost benefit relation with regards to customer
satisfaction and loyalty.
Within this paper we focus on blended shopping
concepts for consumer mass products. In future we
address the development of mass customization
approaches within blended shopping concepts.
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