IF ONLY... - Designing Novel Games for Collaborative Learning with Smartphones and Sensors

Clifford Randell, Ben Clayton, Tarim ., Tom Bennett

2011

Abstract

In this project we describe research into playful learning experiences featuring smartphones and external sensors. We built and tested a number of games which can be played using environments populated with sensors and/or actuators interfaced wirelessly with smartphones. An overall story interlinking the games was developed based on the need for action to tackle climate change. Trials with teenage schoolchildren revealed approaches which both appeal to players and have the potential to educate.

References

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Paper Citation


in Harvard Style

Randell C., Clayton B., . T. and Bennett T. (2011). IF ONLY... - Designing Novel Games for Collaborative Learning with Smartphones and Sensors . In Proceedings of the 3rd International Conference on Computer Supported Education - Volume 1: CSEDU, ISBN 978-989-8425-49-2, pages 207-212. DOI: 10.5220/0003303702070212


in Bibtex Style

@conference{csedu11,
author={Clifford Randell and Ben Clayton and Tarim . and Tom Bennett},
title={IF ONLY... - Designing Novel Games for Collaborative Learning with Smartphones and Sensors},
booktitle={Proceedings of the 3rd International Conference on Computer Supported Education - Volume 1: CSEDU,},
year={2011},
pages={207-212},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0003303702070212},
isbn={978-989-8425-49-2},
}


in EndNote Style

TY - CONF
JO - Proceedings of the 3rd International Conference on Computer Supported Education - Volume 1: CSEDU,
TI - IF ONLY... - Designing Novel Games for Collaborative Learning with Smartphones and Sensors
SN - 978-989-8425-49-2
AU - Randell C.
AU - Clayton B.
AU - . T.
AU - Bennett T.
PY - 2011
SP - 207
EP - 212
DO - 10.5220/0003303702070212