
 
which offers new possibilities of blended shopping 
concepts. Until now obstacles regarding usability 
(e.g. difficult navigation with mobile devices) often 
cause a lack in acceptance. 
2.2 Blended Shopping 
Blended shopping is defined as “execution of the 
transaction phases (information, mediation, 
negotiation, contracting, fulfillment and after-sales) 
involving both, real sales and presentation 
mechanisms as well as network based sales 
functionality” (Fuchs & Ritz, 2009a).  
The basic idea of blended shopping is to 
compensate disadvantages of one sales channel by 
advantages of the other. Selecting processes of both 
channels for one purchase could be an advantage for 
the customer (e.g. selecting a pair of ski in the 
branch and let it be delivered at home by 
eCommerce, because the customer don’t like to 
carry them when continuing shopping that day) and 
the merchant (keeping and/or increasing 
turnover/satisfied customer).  
Precondition of blended shopping is that the 
merchant runs a webshop as well as a branch 
network. This combination is already quite 
established (Krafft & Mantrala, 2006). Blended 
shopping seizes the so called multi-channel 
behaviour of customers which is already object of 
investigation. Multi-channel behaviour describes 
how consumers make use of different distribution 
channels for one purchase.  
In a study (van Baal & Hudetz, 2008) the authors 
found out that customers make use of the advantages 
of both sales channels dependent on their needs and 
attitude, e.g. ¼ of purchases in 2008 were prepared 
by using the respectively other channel. It has 
become a common practice to touch and test the 
product in a branch and order it by eCommerce. But 
this does not necessarily imply that collecting 
information about a product and contracting is done 
by the same retailer. Blended shopping enables 
merchants to keep customer and turnover within the 
enterprise by facilitating the customers’ sales 
process. 
But blended shopping is scarcely supported by 
the merchants yet (Fuchs & Ritz, 2009a). Until now 
traditional retail and eCommerce are in practice 
viewed as separate channels which may jeopardize 
the turnover of the other. 
3  WEB 2.0 AND SOCIAL 
NETWORKS 
The situation in retail is affected by trends emerging 
from the widespread availability of internet (ARD-
/ZDF-Medienkommission, 2009) like web 2.0 and 
based on this the development of social networks 
The term web 2.0 was coined in 2004 (O'Reilly, 
2005) as further development of the internet after 
analyzing the results of the dot com bubble burst. 
One of the core principles of web 2.0 is the 
architecture of participation instead of passive 
consumption of content as it has been before. The 
penetration of broadband connection at decreasing 
cost is assumed to be an important precondition for 
user participation (Horrigan, 2006). 
Participation is the basis for social networks. The 
idea of social networks is not new but the actually 
widespread distribution was enabled by web 2.0. 
Bigger parts of services allocated to web 2.0 can be 
described as social software. They all have 
centralizing human social behaviour in common. 
Testimonials and user-generated content result 
from the activity in social networks and influence 
the purchase decisions of consumer. 
4 INTERACTIVE CONCEPTS 
The trends described in the chapter before make 
clear that merchants and consumers operate in a 
complex context. Because of available information 
and communication technologies as well as social 
networks consumers are very well informed about 
products and offers but they have to structure the 
information themselves. And information from the 
internet is still separated from the retailer’s branch.  
We focus our research on exploring how 
information of third parties can be integrated within 
traditional retail stores in a structured way. 
Consumers make use of web 2.0 and social networks 
at home, we search for ways to embed these sources 
into the sales process at the POS. Usage of web-
based platforms and contents presumes access to the 
internet. This can be realized either by stationary 
terminals within the shop or by consumers’ mobile 
web-enabled devices. Both possibilities differ in 
strategic impacts like e.g. investments in 
infrastructure and require different frameworks e.g. 
for appropriate presentation of content related to 
environmental, situational and device-dependent 
circumstances. In the upcoming chapter we present 
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