
 
scenario,  this  could  be  represented  in  the 
computational  model;  after  that,  data  can  be 
collected  from  the  model  itself  and  studied,  as  if 
they came from the real situation, if the overall trend 
has  been  respected.  This  is  the  case  of  such 
situations  heavily  dependent  from  randomness  or, 
simply, from too many variables to be tracked in the 
real world case. Last but not least, models based on 
MAS have an important educational power; ranging 
from  simple  models,  that  could  be  perceived  as 
games (e.g. business games) to be used into schools 
and universities, all the way up to complex models 
to  be  used  for  implicit  knowledge  formalization, 
knowledge  transfer  and  management  within 
enterprises. The “maieutilcal” approach allowed by a 
model  of  this  kind  is  evident  when  dealing  with 
organizational  theories  about  Management  and 
Economics: students can “learn by doing” using the 
model as an artifact on which carrying on their own 
experiments,  thus  directly  discovering  theories, 
without simply studying them by heart,  and taking 
them as “dogmas” coming from books. In this way, 
the  model  becomes  a  virtual  laboratory  and  the 
experiments  can  be  done  in  a  supervised  (by 
teachers) or unsupervised way by the learners.  
This  approach  doesn‟t  want  to  substitute  the 
practice case but just to integrate and overcome the 
limitation of  practice case  approach for  supporting 
the creation of new economic theory.   
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