
 
4 CONCLUSIONS 
This study combines the leisure social psychology 
into the extended TAM and explains why the leisure 
technology so popular? What are the drivers of the 
Wii game? Past literature, such as Hsu & Lu (2004) 
have considered  the different constructs, social 
norms and flow experience in the traditional TAM to 
explain intentions in playing online games. This 
study further proposes that TAM should include the 
leisure intrinsic motivations to study the leisure 
technology, such as Wii, PS3, online games, etc. 
Bryce (2001) argues that technology reshapes and 
transforms the leisure activities. If we can not 
change our perspective of technology from 
workspace to leisure contexts, how can we find out 
or design the useful, easy of use technology for 
leisure activities? This study provides a new 
direction to leisure and IS research. 
In the future study, the researchers plan to collect 
data from internet questionnaires on the my3q web 
page in order to enhance the breadth of samples. 
This study will also use convenience sampling, with 
questionnaires filled out by relatives and friends, as 
well as questionnaire distribution on the streets of 
Taipei. 
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