
 
distinction between durable and disposable learning 
content can have an effect. If this effect impairs 
students’ education then the problem is indeed a 
substantial one. This issue has been described in 
terms of usability, for example, Mayes and Fowler 
(1999). However, the usability of a system is not at 
issue here. Usability is a function of the extent to 
which a system fulfils the usability requirements set 
down for it. A word processor might be considered 
highly usable. Additionally it could be used to 
produce a cogent essay or a set of notes that make 
little sense to anyone other than the author. The 
question is about the educational application of the 
technology, not its usability. Academic conventions 
do not gain in clarity from being described in terms 
of usability conventions. 
It is preferred here to attempt to understand the 
issue in purely pedagogical terms. It may be argued 
that the lack of distinction between disposable and 
durable learning content represents the capture of 
cognitive states as behaviour. It follows that this 
erodes the distinction between learning and 
performance, and given the fact that some 
technologies that are most prone to the problem are 
designed to support learning, not test performance, 
then they are having unintended side effects. 
3 FUTURE WORK 
Having established the overall structure of the 
framework, future work will concentrate on detailing 
the different components and their interaction. It is 
anticipated that resource categories would be 
elucidated and the support they provide for different 
task types set out. 
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