
 
provides support for diverse teaching processes, 
teachers are invited to participate in the community 
without being forced to follow any of them. They are 
able to participate in any process according to their 
specific needs as well as interact directly with other 
services provided independently. A team of systems’ 
administrators and moderators ensure proper service 
to participants in the Cupi2 community. 
3.2 Community Resources and 
Contributions 
In our teaching environment community, knowledge 
is represented as a set of resources and experiences 
contributed by members on the network. The 
collection and storing of these resources in a 
structured fashion enables the community to grow 
and mature. Stored resources are available to search, 
reuse, and evaluate continually. Inside the Cupi2 
community, these resources and working materials 
have been categorized according to the function they 
support and the types of standard elements. 
Accordingly, we built repositories containing 
resources on three main categories: Learning objects 
and working resources, portfolios of teachers’ 
experiences and finally statistical information and 
tracking indicators. 
The statistical information repository stores 
relevant information that can be used to assess the 
impact and evolution of the project. Similarly, the 
portfolios’ repository keeps records of how teachers 
are planning the instruction of courses and 
information about successful and unsuccessful 
practices or strategies encountered on their 
experience. Thus, the repository serves as a resource 
where teachers share learning sequences and 
feedback documents.  
When designing learning sequences, teachers 
produce and/or reuse two types of resources: 
activities and learning objects. The activities 
designed to be executed in the classroom contain 
exercises, working sheets or videos as 
complementary resources. Teachers can add extra 
assignments that students can work on during extra-
class time. These assignments contain interactive 
learning objects that provide students with feedback 
while they interact with them. Laboratory practices 
are supported by case studies, tutorials, demos and  
more interactive learning objects. 
 The repository of learning objects contains all 
these resources that support activities. The resources 
are classified by the kind of work they support. 
Hence, teachers can find and contribute 1) 
worksheets, 2) laboratory exercises, 3) interactive 
learning objects, 4) audiovisual presentations, 5) 
videos and animation, 6) mind maps with concepts of 
the courses, 7) tutorials, and 8) exams. 
 For instance, during 2008-II, one of the member 
teachers planned to introduce OO concepts and Java 
during five classroom lectures, two laboratory 
practices, and two exam sessions (one to be 
developed in a laboratory and a written one).  
During the first and second class sessions, 
students were assigned a set of individual and peer 
activities with worksheets in a case study of an 
application to manage employees’ information. The 
students had to complete the assignments between 
sessions. After the two classes, students attended a 
laboratory session in which the teacher planned an 
exercise that required students to interact with 
Eclipse IDE, supported by a set of available tutorials. 
During the next two lectures, the teacher also planned 
to present some slides and proposed a group 
discussion. He attached a short video to this activity, 
presenting differences between the OO concepts of 
object and class. During the second laboratory, 
students had to implement extensions to the 
employees’ application in order to practice what they 
had studied during the class. In the last class session, 
the teacher proposed working on a summary asking 
students to review mind maps of these subjects. 
Finally, the teacher evaluated the progress of the 
students by administering two exams. Some of these 
activities were found in other teachers’ sequences, 
available for others to reuse. At the end of the 
instruction, the teacher reported results on the 
statistical repository. He also evaluated his own 
experience and shared the results by writing reports 
of each activity. 
3.3 Governance 
As online behavior must be regulated, we defined a 
set of policies that would guide user interactions and 
enable a structured navigation across our community. 
These policies were formulated as: 1) a set of 
structured processes that guide what members should 
do during different stages of the instruction process 
in their courses and 2) a set of rules that  
regulate communication and members’ interaction. 
Main access to the community is provided 
through a web portal (http://cupi2.uniandes.edu.co) 
composed by sections with different permission 
levels (public, registered teachers, students, and 
moderators). The first interaction with the Cupi2 
community takes place in a section in which non-
registered members can consult online public 
content. However, to join the community, individuals 
must register. Once they have registered and their 
academic affiliation has been verified, members can 
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