Without hidden point removal, self occluded 
regions of the model blend together in areas such as 
the chin and the ear towards the left of the image. 
While, the rendering is currently not carried out in 
real-time, the proposed method lends itself to GPU 
optimization. The above issues will be addressed in 
during our ongoing research work to implement the 
complete system for clinical visualisation, 
manipulation, measurement and analysis of multi-
view range images of surface anatomy. 
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