
sonal Digital Assistance (PDA). On the other hand mobile-value is defined as the 
value arising from the mobility of the new medium for example making an Internet 
connection with a PDA. The authors made it clear that the fact that a device is wire-
less doesn’t mean it offers mobile-value.  
[11] focused on the mobile-value perspective, which is broken down in the fol-
lowing areas:  
  Time-critical arrangements: Time-critical situations arise from external 
events, which mean that the always-on connectivity of the medium is an im-
portant feature for example alerts for stock traders. 
  Spontaneous decisions and needs: These needs are related to products and 
services that are characterized by the purchasing decision being straightfor-
ward, meaning that they do not require careful consideration. Spontaneous 
needs can also be entertainment-related, efficiency-related or even time criti-
cal in nature. 
  Entertainment needs: These needs are centered on killing time/having fun, 
especially in situations where there is no access to wired entertainment ap-
pliances. Entertainment needs are generally also spontaneous in character, 
especially in mobile settings. 
  Efficiency ambitions: These applications are aimed at productivity  
  Mobile situations:  These services are valuable only through a mobile me-
dium, as needs for these services predominantly arise when users are on the 
move for example vending machine payments, 
The results of the study carried out by [11] indicate that services offering mobile-
value on several dimensions prove to be more interesting than services that offer one 
dimension of mobile-value.  
The importance of mobile consumer perception and the offering of value added 
services have also been examined by [14]. [14] states that the relationship between 
consumers and suppliers in the wireless environment should be viewed from a value 
proposition standpoint. Clarke defines the value proposition for mobile commerce 
within four (4) categories (see table 1). The categories presented by [14], [11] are 
similar to summaries made by [9] who concludes that the general value–adding fea-
tures of the mobile medium are personalization, localization, timeliness, ubiquity and 
convenience. 
[13] utilizes [14] value proposition framework to examine   numerous mobile 
commerce services offered in Taiwan and China.  The findings from the study sug-
gested that each category of mobile commerce is characterized by a diverse combina-
tion of value proposition attributes. However, based on results obtained the authors 
conclude that value- added service tendency is largely driven by entertainment as 
these services were highlighted in the study as having the most value.  
The ideas presented by [11], [14], [13] and [9] are all similar. All authors argue 
that in order for m-commerce to be successful Mobile Content Quality (MCQ) must 
be carefully examined in the presentation of services. The result of work conducted 
by [9] indicates that media that adds value to the user will be the most successful 
within the market.  Therefore it must be reiterated that mobile users should have a say 
in the types of services brought to market. 
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