
 
of shared understandings through language and other 
means of communication, and it is about being open 
to criticism, and able to give good reasons for our 
own beliefs, decisions and actions (Habermass, 
1984). 
R. Rorty (1979), an American philosopher of the 
analytic tradition and a postmodernist, considers 
Heidegger, together with Wittgenstein and Dewey, 
the three most important philosophers of the 
twentieth century. Heidegger’s (1996) ontology has 
influenced both organisational learning studies, 
through the works of authors who explicitly focused 
on social perspectives on learning (eg. Cook, 
Yanow, 1993, Gherardi, Nicolini, 2001, Elkjaer, 
2003) and computing science research, namely 
through the works of Maturana and Varela (1980) 
and Winograd and Flores (1986).  
Heidegger’s work Being and Time (1996) 
influenced Maturana and Varela’s work (1980) and 
through them the work of Winograd and Flores 
(1986), thus setting a tradition in computing science 
and information systems design. Against a Cartesian 
view of human beings as purely autonomous and 
rational, perfectly in control of their consciousness,  
Heidegger’s perspective on “situatedness” calls upon 
the importance of human’s relationships with our 
world and our surrounding environment. From this 
perspective, information systems designers may 
acknowledge the importance of their influence on 
work systems and, through these systems, their 
influence on the individual and the collective users 
of the system. 
Winograd and Flores (1986), following 
Maturana and Varela’s work, explicitly refer to the 
influence of Heidegger’s Being and Time (1996). Of 
“comprehension that takes place in situations of 
involvement in a practice when subject and object 
are not separated” (Gherardi, Nicolini, 2001). They 
explain their rationale the following way: 
«All new technologies develop within a background 
of a tacit understanding of human nature and human 
work. The use of technology in turn leads to 
fundamental changes in what we do, and ultimately 
in what it is to be human. We encounter the deep 
questions of design when we recognise that in 
designing tools we are designing ways of being. By 
confronting these questions directly, we can develop 
a new background for understanding computer 
technology – one that can lead to important 
advances in the design and use of computer 
systems.» (Winograd, Flores, 1986). 
Through Heidegger’s being-in-the-world, it is 
possible to promote and raise the awareness towards 
the relatedness and sociality of human intellectual 
enterprises. 
4 CONCLUSIONS 
The complexity of current organisational contexts 
forces researchers and practitioners to explore new 
boundaries and knowledge domains. Socio-
philosophy is critical if there is the recognition of the 
central role of social and cultural factors in 
determining informal organisational practices. 
Information systems design has developed pioneer 
work related with Heidegger’s ontology, and it is 
crucial that this achievement is recognised, 
disseminated and further developed.  
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Systems Design?
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