
 
2.1.1 eΚοΝΕΣ Squad Organization 
The term squad is used to denote a small group of 
people acting as a team for a specified period to 
fulfil a particular mission. Members of an eΚοΝΕΣ-
Tourism squad typically come from different sectors 
(i.e., transport, hotels entertainment, cultural 
heritage) to provide owned resources towards 
meeting a set target. Their work is mission-driven 
and their mission either succeeds or fails, which 
implies a clear measurability of their tasks. In due 
time, an eΚοΝΕΣ squad may change in form and 
structure depending on contextual and circumstantial 
factors (i.e. a member may be temporarily 
unavailable or unwilling to commit further 
resources).  
The lifecycle of an eΚοΝΕΣ squad follows 
typical stages indicated by sociological research into 
small group activities (Tuckman 1965). A squad is 
dynamically formed on the grounds of matching 
mission-specific requirements against members’ 
deposited resources. Dynamic formation does not 
ensure stabilization and effective performance. 
Instead, empirical evidence suggests that group 
stabilization is strongly correlated with the group’s 
ability to effectively move from the initial forming 
and storming stages into norming and performing. In 
other words, a group’s degree of stabilization 
becomes higher as the group progressively moves 
from forming (i.e. trying out activities, expression of 
opinions), to storming (i.e., resolving conflicts) and 
into norming (i.e. enfolding group coherence, setting 
group objectives) and performing (i.e. carrying out 
activities towards the group’s mission). 
To reach the performing stage, eΚοΝΕΣ squads 
are engaged in a variety of computer-mediated 
interactions. These vary in complexity depending on 
the group’s lifecycle stage. Thus, as the group 
moves from initial to more advanced stages, the 
demands upon technological tools increase since the 
type of exchanges and communication patterns 
between group members become more complex, 
targeted and task-oriented to address less well-
understood or ill-structured problems (Simon, 1973). 
During these stages, information flows are more 
complex, as they typically extent beyond simple 
message exchanges (i.e., expression of opinion) to 
encompass constructions and artefacts in a variety of 
forms, including new models, packaged experience, 
argumentation, etc.   
2.1.2 eΚοΝΕΣ Experience Organization 
The eΚοΝΕΣ administrator (see Figure 1 ), which is 
typically a role undertaken by a human and 
augmented by computer-based tools, serves two 
supporting functions. The first is to act as an 
experience broker mediating between the virtual 
assets of an eΚοΝΕΣ electronic village and the 
active eΚοΝΕΣ squads. In this capacity the eΚοΝΕΣ 
administrator offers advice on problem solving 
strategy, tools, and best practices, based on existing 
experiences. The second function of the eΚοΝΕΣ 
administrator is acting as a silent critic to mine the 
data generated by a squad as it works to accomplish 
its set targets and to codify these data in the form of 
persistent new knowledge. The tools supporting the 
eΚοΝΕΣ administrator’s work range from simple 
communications-oriented tools to model building 
and advanced activity awareness visualization. 
The essence of the eKoNEΣ experience is 
codified in an evolving domain-specific ontology, 
using Protégé (http://protege.stanford.edu/). In the 
current version of the eΚοΝΕΣ-Tourism ontology, 
member categories such as residence, transportation, 
entertainment, cultural heritage, etc., constitute the 
electronic village’s community neighbourhoods. 
Each category is specialized into sub-classes 
representing structure of a neighbourhood. Shared 
resources deposited by members are of two types 
namely Advertisements and Packages. An 
advertisement is either an Announcement or a 
Question posed to the shared message board. A 
question represents a variety of action-response acts 
between squad members and is modelled through a 
single parameterized template. On the other hand, 
there are various templates for announcements. All 
templates are instances of the Template_Layout 
class and may comprise resources of various types 
(e.g., images, text, etc) to facilitate device-specific 
presentation of announcements or questions 
depending on the user’s context of use. Of particular 
interest is the eΚoΝΕΣ resource of type Package 
which represents the collaborative outcome of an 
eΚοΝΕΣ squad. These are resources, which do not 
pre-exist, but are compiled to serve demand for a 
new package. The knowledge of types Package, 
Question, Announcement together with the 
Presentation_layout_info constitutes the primary 
reusable experiences of the currently operational 
eΚοΝΕΣ experience factory. 
eΚοNEΣ packages become persistent following 
distinct package lifecycle stages (or workflows) as 
identified in the eΚοΝΕΣ experience organization 
(see Figure 1). In the package initiation stage, the 
package subclass hierarchy is extended by creating 
an instance of an abstract package. At the same time 
eΚοΝΕΣ-Tourism forms an eΚοΝΕΣ squad 
comprising all members with registered services 
contributing to the package. During the package 
EXPERIENCE-BASED SOCIAL AND COLLABORATIVE PERFORMANCE IN AN ‘ELECTRONIC VILLAGE’ OF
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