
 
•   Positioning Component: The Component used 
for the selection of the suitable localization 
technique.   
•  Service and Application Provider: The 
service provider which offers a number of 
different services to the user and is responsible 
for the service request processing. 
•  Data and Content Provider: The Content 
Management System that maintains all the 
museum information which can be requested by 
users.  
In order to develop a platform to provide LBS, 
the following requirements need to be fulfilled, as 
described in (Sebastian Herden, Arman Mkrtchyan, 
Claus Rautenstrauch, Andrι Zwanziger & Michael 
Schenk, 2003): terminal independence, simple user 
interface, minimal communication over mobile 
telephone networks, integration of mobile devices, 
simple integration of existing Internet services, high 
availability of the services even at high loads, 
scalability, openness (support common standards 
and protocols), and low costs. Furthermore, in 
(Carmine Ciavarella & Fabio Paterno, 2003) there 
are analyzed the design criteria to use when 
developing location-aware indoor mobile 
applications. The most important of them are the 
following: easy navigation through web browsers, 
navigation feedback and minimal graphical 
interaction, orientation support in the surrounding 
environment and minimum redundancy in input 
commands. 
As far as the museum domain is concerned, the 
term electronic-museum may include different 
concepts, and corresponding technologies, which till 
recently ranged mainly from “in museum” content 
presentation (e.g. by exploiting virtual reality and 
immersion technologies), to content publishing 
through the museum’s web site. The evolution of 
position tracking technologies and LBS has given 
new possibilities of both indoor and outdoor context 
aware guidance systems. Through such a context-
aware guidance system, the visitors in a museum can 
receive location-based content immediately, even 
through their own handheld devices (e.g. mobile 
phones) in order to enhance visiting experience. In 
this case, simple interfaces for content searching and 
retrieval should be provided in order to appeal also 
to users not familiar with technology (e.g. children) 
and in order not to disrupt the user from focusing on 
the exhibits themselves. Furthermore, any platform 
arrangements (e.g. cables, servers, receivers) should 
not distort the physiognomy of the museum. The 
guidance system infrastructure should be easily 
deployable to different exhibit topologies and 
already existing content structures (e.g. Content 
Management Systems). 
Museum visitors can be classified to different 
levels, first of all, according to their interests and 
background, ranging from children and regular 
visitors, to professionals and researchers. Each of 
them demands a different level of knowledge and 
detail. Furthermore, museum users can be classified 
according to the terminal device they possess. For 
example, laptop users may be able to get full 
versions of the content (e.g. 3D models, detailed 
maps), while small devices (e.g. smart phones or 
Personal Digital Assistants) users may be able to 
acquire a limited version of the content on-site, but 
they may ask for an enhanced version for off line 
usage (e.g. stored in a CD). In general, any guidance 
system should be flexible as far it concerns serving 
different classes of users.   
Based on the above observations, we present a 
lightweight approach for providing location aware 
multimedia content retrieval, through Java enabled 
handheld devices. The main distinguishing 
characteristic of the proposed approach is that it 
separates the positioning system from the content 
access mechanisms, while being generic to the 
selection of the radio localization technology. So far, 
interfaces are provided for Bluetooth and Infrared 
for indoor environments, as well as for GPS for 
outdoor environments, while others can be 
developed, e.g. RFID. Furthermore, it is built as an 
open, standards-based, modular architecture 
comprising a core of reusable components and 
interfaces for supporting different types of services, 
through web technologies.  
A main characteristic of the proposed approach 
is that it has minimum mobile device requirements, 
since it operates in all java enabled mobile devices. 
Therefore, only a Java middlet and a web browser 
need to be installed in the mobile device, while, in 
the backend what is required is an HTTP server and 
Content Management System (CMS) which can be 
determined independently. The components of the 
proposed approach ensure modularity, in that 
different types of services can be easily supported 
for different groups of users. Finally, flexible 
mechanisms, for adapting to most museums needs 
are present, in regard to the physical platform, 
computing and communication resources, to the site 
configuration and set up and to the user equipment. 
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