
 
elements. The interesting aspect of this 
implementation relies in the close adherence to the 
Italian Ministry of Instruction’s guidelines (Italian 
Ministry of the Instruction, 2004) about the contents 
of the several subjects teaching for primary school. 
We tailored each game and activity paying attention 
both to these rules and to the criteria for a good 
cognitive design for edutainment, i.e. thinking about 
our final user: 6 to 10 years-old children. We got the 
strong feedback from teachers during the planning, 
the implementation and the distribution in schools of 
this application, because our tool has to be a support 
to traditional didactics, not a substitution. In 
conclusion, our approach aims to be a reliable 
support in primary school teaching, it is 
characterized by a playful style and by experiential 
methods, but it cannot express its potential without 
the presence of the teacher. Our applications have 
been designed in order to be tuned on as many 
learning styles as possible, mixing experience and 
reflection, action and storytelling, pure play and 
scored game. But such a flexibility will be lost 
without the sensitivity of a good teacher. 
ACKNOWLEDGEMENTS 
This project has been developed with the support of 
Regione Liguria and Datasiel S.p.A. The project, 
only in Italian language at present, is on-line 
(http://www.scuolaeformazioneliguria.it). 
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