Thomas M. Connolly, Mark Stansfield, Tom Hainey



For some time now, computer games have played an important role in both children and adults’ leisure activities. While there has been much written on the negative aspects of computer games, it has also been recognised that they have potential advantages and benefits. There is no doubt that computer games can be highly engaging and incorporate features that are extremely compelling. It is these highly engaging features of computer games that have attracted the interests of educationalists. The use of games-based learning has been growing for some years now, however, within software engineering there is still a dearth of empirical evidence to support this approach. In this paper, we examine the literature on the use of computer games to teach software engineering concepts and describe a computer game we have been developing to teach these concepts.


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Paper Citation

in Harvard Style

M. Connolly T., Stansfield M. and Hainey T. (2007). APPLYING GAMES-BASED LEARNING TO TEACH SOFTWARE ENGINEERING CONCEPTS . In Proceedings of the Third International Conference on Web Information Systems and Technologies - Volume 3: WEBIST, ISBN 978-972-8865-79-5, pages 289-295. DOI: 10.5220/0001272702890295

in Bibtex Style

author={Thomas M. Connolly and Mark Stansfield and Tom Hainey},
booktitle={Proceedings of the Third International Conference on Web Information Systems and Technologies - Volume 3: WEBIST,},

in EndNote Style

JO - Proceedings of the Third International Conference on Web Information Systems and Technologies - Volume 3: WEBIST,
SN - 978-972-8865-79-5
AU - M. Connolly T.
AU - Stansfield M.
AU - Hainey T.
PY - 2007
SP - 289
EP - 295
DO - 10.5220/0001272702890295