CONSTRUCTIVIST INSTRUCTIONAL PRINCIPLES, LEARNER
PSYCHOLOGY AND TECHNOLOGICAL ENABLERS OF
LEARNING
Erkki Patokorpi
IAMSR, Åbo Akademi University, Lemminkäinengatan 14B, 20520 Åbo, Finland
Keywords: constructivist pedagogy, ICT enhanced learning, instructional method.
Abstract: Constructivists generally assume that the central principles and objectives of the constructivist pedagogy are
realized by information and communication technology (ICT) enhanced learning. This paper critically
examines the grounds for this assumption in the light of available empirical and theoretical research
literature. The general methodological thrust comes from Alavi and Leidner (2001), who have called for
research on the interconnections of instructional method, psychological processes and technology.
Hermeneutic psychology and philosophical argumentation are applied to identify some potential or actual
weaknesses in the chain of connections between constructivist pedagogical principles, psychological
processes, supporting technologies and the actual application of ICT in a learning environment. One
example of a weak link is personalisation technologies whose immaturity hampers the constructivists’
attempts at enabling learners to create personal knowledge. Pragmatism enters the picture as a ready source
of criticism, bringing out a certain one-sidedness of the constructivist view of man and learning.
1 INTRODUCTION
As technology keeps evolving, things like mobile
learning and edutainment become more
commonplace, challenging the old pedagogical
principles and practices. Yet it is not clear how the
new ICT will (if at all) change the ways we perceive
the world around us, and how educators could or
should use the new tools? In fact, we are still
struggling to make sense of the impact of the more
traditional forms of ICT, like PCs, on learning. Kuh
and Vesper (1999) and Flowers et al. (2000) number
among the very first major empirical studies on the
cognitive effects on learning exerted by more
traditional ICT.
Constructivist pedagogy has been here singled
out for scrutiny because, in the happy phrase of
Richard Fox (2001, p. 23), constructivism is “the
uncritically accepted textbook account of learning".
In modern constructivist learning theories,
knowledge is seen essentially as a social construct.
Because the learner builds on his prior knowledge
and beliefs as well as on the knowledge and beliefs
of others, learning needs to be scrutinized in its
social, cultural and historical context (Piaget, 1982;
Vygotsky, 1969; Leontjev, 1977). According to
Järvinen (2001), technology enhanced learning
supports “naturally” learning by manipulation,
comparison and problem solving in a non-
prescriptive real-world-like context that leaves room
for creative thinking and innovation. Consequently,
one major reason for educationalists to embrace ICT
is because ICT enhanced learning seems to tally
with the central principles and objectives of
constructivist pedagogy.
The inspiration for this paper derives from Alavi
and Leidner (2001), who have called for research on
how technology, learning theory/practice and the
learners’ psychological processes are related and
influence one another. The knowledge is drawn from
the current theoretical and empirical research
literature on learning and on the impact of ICT on
learning. Methodologically, this is an exploratory
study, building on hermeneutic psychology and
philosophical argumentation.
103
Patokorpi E. (2006).
CONSTRUCTIVIST INSTRUCTIONAL PRINCIPLES, LEARNER PSYCHOLOGY AND TECHNOLOGICAL ENABLERS OF LEARNING.
In Proceedings of the Eighth International Conference on Enterprise Information Systems - HCI, pages 103-109
DOI: 10.5220/0002440901030109
Copyright
c
SciTePress
2 CONSTRUCTIVIST
INSTRUCTIONAL PRINCIPLES
AND THE IMPACT OF ICT
Recent research literature indicates that there is a
fairly clear consensus on a broad set of constructivist
instructional strategies (see e.g. Järvinen, 2001;
Ahtee & Pehkonen, 1994; Jonassen, 1994;
Johansson, 1999; Poikela, 2002). First of all,
constructivist pedagogues underline the importance
of a larger goal that organizes smaller tasks into a
sensible whole, giving an incentive to take care also
of the less exciting intermediate routines. Learning
is not focused on separate facts but on a problem.
The learner needs to feel that the problem in some
way concerns him (i.e. to own the problem) in order
to be motivated to try to solve it. The problem
should be close to a problem in the real world.
Unlike in traditional teaching, in constructivist
learning there is no one right answer but many
possible solutions to a problem or at least if there is
one right solution, there are many alternative routes
to it.
It follows from what has been said above that it
is the learner and not the teacher who needs to take
in a significant degree the responsibility for
gathering knowledge. The learning environment,
too, should be in some sense similar to a real-world
environment. This usually means going out from the
traditional classroom, and learning things in their
authentic environment. The learner’s prior
knowledge, experience and skills should be taken
into account because the learner will better
understand and remember new things if they are
built on his prior knowledge and experience. People
are different, with different experiences, skills,
interests and goals. Constructivist education seeks to
take this fact into account by leaving room for
alternative individual learning strategies.
Constructivists underline the social aspect of
learning; all forms of interaction are encouraged,
and usually assignments involve teamwork or other
forms of cooperation. The final feature stressed by
constructivist pedagogues is guidance; the teacher’s
role is to facilitate learning by giving pieces of
advice and guiding onto the right direction.
Although teachers do not slavishly follow these
strategies every time, their impact on educational
practices is considerable.
A cursory look at what educationalists say about
ICT in education indicates that ICT-mediated
learning seems exceptionally well to tally with the
constructivist instructional principles. According to
Sotillo (2003), “New developments in wireless
networking and computing will facilitate the
implementation of pedagogical practices that are
congruent with a constructivist educational
philosophy. Such learning practices incorporate
higher-order skills like problem-solving, reasoning,
and reflection”. It seems that the students cooperate
more, work more intensively and are more
motivated than in conventional classroom teaching.
ICT enhanced teaching is an efficient equalizer,
levelling regional and social inequalities (Puurula
2002; Hussain et al., 2003). Langseth (2002) stresses
creativity and the fact that the pupils take
responsibility for their own work, and, instead of
using their logical and linguistic faculties, use a
“broader range of intelligences according to their
personal preferences” (pp. 124-125). Langseth
continues: “The web offers individuality in the sense
that you can choose your own pace, your own source
of information, and your own method; in a group or
alone” (p. 125; Hawkey, 2002; Kurzel et al., 2003).
Furthermore, the focus is on collaborative work, not
on the final product.
The above views are presumably quite
representative of the enlightened popular idea of
how ICT affects learning. All in all, ICT mediated
learning is supposed to be more democratic, more
personal, give broader skills, more creative, more
interactive, and so forth. To cut a long story short
one could say that both constructivist pedagogy and
ICT enhanced knowledge and learning are supposed
to be, by nature: cross-disciplinary, democratic,
personal, collaborative, independent and practical
(i.e. favour learning by doing). So, at least on the
surface, it seems that ICT mediated learning and the
constructivist educational doctrine is a match made
in heaven.
3 CRITICISM OF
CONSTRUCTIVISM
Instructional principles should be based on an
adequately correct understanding of the learning
process. According to Kivinen and Ristelä (2003),
cognitively oriented constructivists exaggerate the
role of cognitive structures in learning. Contrary to
what the constructivists say, what we humans do
(i.e. construct) when we learn is not primarily
cognitive structures but practical ways of doing
things (habits of action), which we are not
necessarily conscious of or able to articulate.
Consequently, the role of deliberation in learning is
ICEIS 2006 - HUMAN-COMPUTER INTERACTION
104
not quite as central as cognitive constructivists tend
to think. Constructivists also put too much emphasis
on verbal knowledge (Fox, 2001). For pragmatists,
in turn, words and ideas are tools like any other
man-made objects, and the creation of new
knowledge is the creation of new ways of verbal and
nonverbal action (Kivinen & Ristelä, 2003).
Likewise, as constructivists underline creativity and
the active construction of personal meaning, they at
the same time tend to ignore memorisation.
Memorisation still serves an important function in
everyday life and learning. Understanding without
remembering would send us to endlessly repeating
old errors (Fox, 2001).
The human innate capacities and the maturation
of the nervous system are not being sufficiently
taken into account by constructivists. In context we
passively absorb knowledge and adopt behavioural
patterns. Fox (2001) implies that constructivism is to
blame for the fact that nowadays teachers are
unwilling to confront "the upsetting differences in
innate ability or talent" (p. 33).
The role of training (drills) as part of learning is
not acknowledged nor appreciated enough by
constructivists. Training has its place in life because
certain routines need to be performed quickly and
correctly in order to enable us to direct our attention
to matters of greater consequence. Richard Fox's
(2001) example of training is a musician practising a
musical piece. Fox says, "to the extent that a trial is
an exact repetition of a previous trial, nothing has
been learnt. The point of practice, in this sense, is to
eliminate errors" (p. 32). Another favourite example
that pragmatists typically present is driving a car
(Kivinen & Ristelä, 2003). The above examples
nicely illuminate certain quite fundamental
differences between the constructivist and the
pragmatist views on learning. Consider the
following example. One may practice writing one's
signature, in which case an exact repetition implies
that something has been learned. Golf training is
another good example. Many golf players strive to
train their swing so that it would be exactly the same
every time. The difference in the trajectory of the
ball is introduced by changing the club.
Consequently, many cases of training have little or
nothing to do with creativity but the overriding aim
is to make the performance as machine-like and
repeatable as possible (Collins & Kusch, 1998). The
traditional method of authority, applying the
techniques of learning by rote, was used especially
in the Middle Ages to ensure that the learners’
performance adhered to and copied faithfully what
the Church Fathers had written down. Army drills is
another well-known example. Presumably, a more
veiled or forced point in Fox’s criticism is to imply
that constructivism is poor at eliminating errors. Fox
is perfectly right, but compared with the method of
authority neither constructivism nor pragmatism
succeeds very well in the elimination of errors.
Pragmatists recommend that learners concentrate
on the subject matter, not on the learning process
itself:
Practices encouraging the observation of one's own
learning as an end in itself can basically be seen as a
mere rejustification of testing that has traditionally
ruled school activities. Instead of the pupils being
taught new skills and knowledge, they are trained to
monitor their own studies. A gradual improvement in
the ability to work independently is quite rightly an
aim for education, but it is by no means self-evident
that this can be achieved or promoted by intensive
concentration on the operative aspects of one's own
thinking (Kivinen & Ristelä, 2003, p. 371).
Ignoring some obvious exaggerations, one could
say that the most salient point of criticism in the
above quotation is that too much introspection may
be harmful. In defence of constructivism, one could
say that it depends on what one is learning. Let us
take foreign language pronunciation as an example.
It stands to reason that a regular language learner
should not consciously focus on the performance of
the speech organs, unless there is a problem with the
pronunciation. However, for a foreign language
teacher trainee, who is learning to teach
pronunciation, it makes sense to focus on the
learning process itself (i.e. to consciously focus on
how the speech organs work). Likewise, correcting
speech impediments often requires conscious
attention to the learning process itself. These two
examples bring to light a genuine need for thinking
about thinking retrospectively – as opposed to
training in cases where there is no need to verbalise
or make conscious the task or process itself. So,
even student learners, not just university professors,
may need to think about their thinking in retrospect
for learning to be successful. In other words, to
know what one knows is in some cases a valid
learning goal by its own right.
4 SHERLOCK HOLMES MEETS
FORREST GUMP
A certain kind of view of the learning process suggests a
certain kind of (prototypical) learner profile.
Constructivists strongly stress the element of active
CONSTRUCTIVIST INSTRUCTIONAL PRINCIPLES, LEARNER PSYCHOLOGY AND TECHNOLOGICAL
ENABLERS OF LEARNING
105
construction in human thinking and perception. A central
inferential process behind the constructedness of human
experience is abduction, which is also the principal
method used by the famous literary figure, Sherlock
Holmes. Abduction conveys the manner in which people
reason when making discoveries in the sense of coming up
with new ideas. Hence, abduction is considered a logic of
discovery. As a logic of discovery, abduction is essentially
a matter of finding and following clues. The observation
of a clue is always in relation to the observer’s background
knowledge. The clues are there for all to see, which makes
knowledge by abduction democratic by nature. However,
all people do not detect these clues because the clues are
qualitative and unique. This sets the stage for knowledge
that is essentially personal. It is personal in the sense that
individuals differ in their ability to detect clues, due to
individual differences in their prior knowledge and
experience as well as logical acumen (Peirce, 1996;
Ginzburg, 1989; Peltonen, 1999).
Table 1: Links between constructivist pedagogy,
psychology and technology.
As this very brief characterization of abductive
reasoning indicates, knowledge by abduction is, by
nature, personal, democratic, creative and based on
prior knowledge. A Sherlock Holmes type of learner
calls for laying out the learning materials as in a
detective story. Pragmatists imply that more often
than not deliberation is not worth the effort and one
should not worry too much about the potential
consequences of actions. The hero of the pragmatist
learning ideology is Forrest Gump, and his slogan is:
Just do it! The exhortation to go with one's gut
feeling is seductive to many, but it smacks of
irrationalism. Did Forrest Gump succeed because he
did not reflect upon the tasks he was given or
because he was dedicated, sympathetic and endowed
with special innate talents? Human-computer
interaction designers and researchers have noticed
that some users are reluctant to read the manual, and
rather resort to learning by doing (Carroll, 1990).
Forrest Gump, if anyone, seems to fall into this
category of users. Unfortunately, the Sherlock
Holmes of this world are no better themselves in this
respect, prone as they are to figure things out on
their own, hypothesize and overgeneralize.
Hopefully there will be room for both Forrest Gump
and Sherlock Holmes in each of us, although in
some cases neither of them gets it right.
5 LINK BETWEEN
TECHNOLOGY AND
EDUCATION
Empirical evidence for the beneficial impact of ICT
on learning is scarce (Gorard et al., 2003). One
reason for the scarcity is that we seem to lack the
ability to estimate the influence of ICT, owing both
to the complexity of ICT itself and disagreements
among researchers concerning empirical methods or
the interpretation of the findings (Jadad &
Delamothe, 2004). The brief and tentative discussion
below is based on the available empirical and
theoretical research literature, weighing the
arguments pro and con presented there.
Methodologically, the discussion applies the
hermeneutic psychology of Carroll and Kellogg
(1989; Carroll, 1997); the idea is to interpret the
psychological claims embodied in artefacts, or
rather, in whole technologies. Equipped with a
critical conception of the constructivist features of
learning, one should be able to see clearer than
before how well the constructivist pedagogy
matches the most prominent features of ICT. Other
important features of ICT enhanced learning of
course exist – for instance time-to-performance
(Wolpers, 2004), cost efficiency, time savings
(Marcus, 2000; Eales, 2004; Judge, 2004) and
quality (Inman & Kerwin, 1999) – but these features
lack a clear connection to psychological processes.
The table on the previous page lays out the
interconnections between the constructivist
pedagogy, psychology and technology, indicating
the weakest link in each row by italics. A similar
table with the pragmatist or, indeed, with the
knowledge-creation movement’s (Paavola et al.
2002) learning principles would look different.
It is generally assumed that both constructivism
and ICT provide ample leeway for integrating many
disciplines into a meaningful storyline, for instance
thanks to simulation technologies. Mobile
Instructional
theory:
Constructivism
Psychological
processes
Technological
enablers
Instructional
practice: ICT
enhanced
learning
Environment
related
factors
Problem-based,
Close to real life,
Many solutions
Abduction Mobile
technology,
Virtual reality,
Simulation
Cross-
disciplinary
Personality
related
factors
Prior knowledge,
Alternative
learning
strategies
Abduction,
Induction,
Deduction
Personalisation
technologies,
End-user
programming
Personal,
Cognitively
flexible,
Democratic
Action
related
factors
Learning by
doing or by
manipulation
Trial and error Simulation
technologies,
e.g. computer
games
Practical
Cognitive
factors
Learner
responsible for
searching
information
Motivation Information
retrieving
technologies,
e.g. the
Internet
Independent,
Democratic
Interactional
factors
Interactive Communicative
and team work
skills
Interactive
technologies,
e.g. hypertext
and email
Collaborative,
Democratic
ICEIS 2006 - HUMAN-COMPUTER INTERACTION
106
technologies, too, expand the potential of problem-
based learning environments, but to the direction of
the real world, as they enable the learner to go
outside of the traditional classroom. The weakest
link in the first row (environmental factors) is cross-
disciplinarity because therein the instructional
design is difficult to arrange, owing to a
compartmentalization of teaching subjects, inflexible
curricula, a lack of ICT skills and a lack of teacher
cooperation (cf. Spector, 2000). In other words,
attempts at cross-disciplinarity are riddled with the
practical problems of daily teaching arrangements
rather than with any fundamental problems in
technological support, pedagogical theory or learner
psychology.
Personalisation does not mean just
accommodating materials to fit the learners’
expectations, skills and experience but it also allows
students “to break away from the expert view and
follow personalised goals” (Kurzel et al., 2003).
Personalisation is a central enabler for ICT enhanced
learning, especially if and when learning breaks free
from the desktop environment and becomes mobile
and ubiquitous. Mobile devices are personal in the
sense of being rarely shared by other people. They
are also traceable, which makes it possible to link an
individual with a particular device, and therefore
tailor for instance services to suit the individual in
question. By personalisation is also meant the
malleability of the technology, allowing either the
user himself to mould and adjust some of the device
and interaction features or the technology to learn
about user preferences, and automatically adapt to
them (Lim et al. 2003, Smyth 2003). Unfortunately,
we are still very much trapped in the old world of
fixed computing platforms, accessed by users with
the same (personal) device from the same IP
address. Personalisation technology just is not yet
mature enough to support the creation of truly
personal knowledge (Dolog et al., 2004; Kurzel et
al., 2003). The creation of personal knowledge is
also hampered by barriers (e.g. copyright) to end-
user computing.
There are various advanced simulation
technologies that make simulated practice possible.
Learning by doing has not been challenged directly
by empirical research on ICT enhanced learning,
although there must be differences owing to whether
one is practical in the real world or in a virtual
world. Owing to the conceptual vagueness of the
term ‘practical,’ a closer scrutiny of the mental and
behavioural processes at work in these environments
seems to be called for.
The weakest link in the row of cognitive factors
is motivation because in case the learner does not
accept responsibility for seeking information, the
constructivist pedagogy seems to have no ready
remedy to it. How to motivate a learner to take
responsibility if he or she refuses to owe the
problem? Moreover, information technologies per se
do not give the user information seeking skills.
In an ICT enhanced learning environment the
constructivist principle of interactivity translates into
technology-enabled collaboration. There seem to be
no major problems in terms of supporting
technologies but collaborativeness partly
undermines or interferes with certain other
constructivist learning objectives. Constructivist
learning methods generally require more guidance
and feedback (Björkqvist, 1994). On the other hand,
ICT is supposed to free the teacher’s time for just
those activities. The dilemma here is that ICT
enhanced learning seems to take more, not less, of
the teacher’s time than traditional teaching (Eales,
2004; Judge, 2004). There is also a danger of too
efficient guidance or instruction, which means that
the facilitator ends up doing the learner’s work. A
suggested remedy is the maximization of peer
dialogue by means of interactive technologies
(Mayes, 2000; Saunders, 2002). However, when the
work is done independently in groups, i.e. away
from under the watchful eye of the teacher, it may
lead to free rider problems (Tétard & Patokorpi,
2005). Hence the problems with collaboration are
mainly in the area of instructional practice, as
teachers have trouble in handling collaborative
learning environments (Wielenga, 2002).
It is generally claimed by constructivists that ICT
enhanced learning makes learning more democratic.
Interaction is more democratic between the
knowledge source and the learner (Hussain et al.,
2003). It is also democratic in the equally narrow
sense of making the learner relatively independent of
others in the seeking of information, and in building
on the individual’s own prior knowledge and skills.
However, according to Gorard et al. (2003), ICT
cannot solve the social problems of inequality and
non-participation because it does not help to give
access to ICT when the reasons for non-participation
stem from prior long-term economic, educational
and social factors.
6 CONCLUSION
Artefacts as well as whole technologies embody
social, psychological and aesthetic preconceptions,
CONSTRUCTIVIST INSTRUCTIONAL PRINCIPLES, LEARNER PSYCHOLOGY AND TECHNOLOGICAL
ENABLERS OF LEARNING
107
directing and moulding the way we learn and live.
The designers as well as professional users of ICT
(e.g. teachers) should be aware of these
preconceptions. We should also become aware of
the blind spots that all learning theories have. Then,
having avoided these two above-mentioned pitfalls,
the teacher applying ICT in educational settings has
still to accommodate it into the real-life conditions
of the actual learning environment.
In order to critically examine the constructivists’
sweeping claim of the perfect match of constructivist
pedagogy and ICT, the paper has attempted to
unearth the central grievances related to the
interconnections of the constructivist instructional
method, psychological processes, technology and the
practical application of ICT in learning in the hope
that the match could be improved in the future. The
overall picture attained is sketchy and tentative as it
is based on whole technological domains, an
individual-psychological view of man and does not
focus on any clearly defined level of education or
group of learners. Nonetheless, a bird’s eye view
may be helpful in putting scattered empirical
observations into perspective.
Some general observations seem worth
underlining. Constructivists put much weight on the
learners’ own initiative and personal interests, which
per se seems commendable, but when the learner
lacks motivation the technology may be used for
mindless copying (plagiarism). The technology itself
can to a certain degree give guidance to the user, but
the skills in using for instance the information
retrieving technologies do not equal knowledge
seeking skills. Constructivists shun certain cognitive
processes, like memorisation, although suitable
supporting technologies abound. Lastly, it seems
that ICT enhanced cross-disciplinary and
collaborative learning are difficult to arrange in most
schools today mainly for practical reasons related to
the learning environment, rather than for theoretical
or technological reasons (Lehtinen 2003).
In terms of technology, the biggest hindrance to
a further development of constructivistically
oriented ICT enhanced learning seems to be
immature personalisation technologies, whereas the
biggest promise seems to be the mobile
technologies. Mobile technologies may be turning us
all into nomads, as has been claimed by some
visionaries (Keen & Mackintosh, 2001; Carlsson &
Walden, 2002). In a nomadic culture learning does
not take place in the classroom but wherever one is
in need of relevant information or new skills.
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