
 
chargeable C2C delivery. Rewarding is an important 
tool for the birth of the viral marketing business 
(Einhorn and Rosenblatt, 2005). Compensation 
model can be also used in the Superdistribution 
context. DRM protected advertisement files can be 
attached permanently to the original content files, 
and when content is played and advertisements 
shown, user statistics are sent to the centralized 
system. Distributor can charge the advertisers based 
on the number of hits.  
  OMA DRM 2.0 enables almost any business 
model. You may choose models that are closed or 
open, complicate or simple, slow or fast, more or 
less secure. It is up to the manufacturers, operators 
and content creators which of the selections 
maximize profits for the whole value chain. As a 
drawback, the high flexibility incorporates a high 
risk to interoperability problems. To avoid those, 
operators and manufacturers must clearly agree the 
mandatory features supported.  
  Based on our analysis and evidence from the 
fixed Internet, Superdistribution functionality, with 
gifting and rewarding options, is a mandatory new 
feature to be supported in the mobile phones and 
presumable dominant design. It clearly underlines 
the social behaviour pattern common among 
humans. Viral marketing and different kind of 
compensation based business models are becoming 
fascinating. Rewarding is also supported by other 
research results (Kwok et al., 2002). However, the 
system implementations should respect the privacy 
rules, and the tracking features should not be used 
for collecting personal profile information without 
users’ permission. 
  The best way to avoid the piracy is to make it 
obsolete by providing a better, legal alternative. 
DRM has, however, only limited possibilities to stop 
piracy. The DRM solution is always a compromise 
of the usability and the protection level, and the 
small minority should not drive the decisions made 
for the majority. More flexible copyright licensing 
terms, such as Creative Commons, should be 
carefully considered to be utilized for certain 
content. Especially with niche markets belonging to 
the Long Tail, strict copyright rules are questionable. 
5 CONCLUSIONS 
This paper has discussed the issues impacting on the 
mobile DRM and the related business models. The 
scope was in the commercial content but the user 
created content should not be forgotten either. The 
Internet services give valuable background 
information for the successful mobile DRM solution. 
OMA DRM 2.0 offers a wide tool box to implement 
different business models. Superdistribution is an 
interesting possibility for the mobile phones to be 
utilized and studied further. Mobile DRM solutions 
should be optimized to meet the benefits of all 
players, including the non mobile users, and inter-
operability among the standards should be 
guaranteed. Last but not least,  the best results do not 
necessarily equal to the maximal protection level. 
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