John Brosz, Faramarz F. Samavati, Mario Costa Sousa



Synthesizing terrain or adding detail to terrains manually is a long and tedious process. With procedural synthesis methods this process is faster but more difficult to control. This paper presents a new technique of terrain synthesis that uses an existing terrain to synthesize new terrain. To do this we use multi-resolution analysis to extract the high-resolution details from existing models and apply them to increase the resolution of terrain. Our synthesized terrains are more heterogeneous than procedural results, are superior to terrains created by texture transfer, and retain the large-scale characteristics of the original terrain.


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Paper Citation

in Harvard Style

Brosz J., F. Samavati F. and Costa Sousa M. (2006). TERRAIN SYNTHESIS BY-EXAMPLE . In Proceedings of the First International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, ISBN 972-8865-39-2, pages 122-133. DOI: 10.5220/0001357201220133

in Bibtex Style

author={John Brosz and Faramarz F. Samavati and Mario Costa Sousa},
booktitle={Proceedings of the First International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP,},

in EndNote Style

JO - Proceedings of the First International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP,
SN - 972-8865-39-2
AU - Brosz J.
AU - F. Samavati F.
AU - Costa Sousa M.
PY - 2006
SP - 122
EP - 133
DO - 10.5220/0001357201220133