loading
Papers Papers/2022 Papers Papers/2022

Research.Publish.Connect.

Paper

Paper Unlock

Authors: Martin López-Nores 1 ; Yolanda Blanco-Fernández 1 ; José J. Pazos-Arias 1 ; Alberto Gil-Solla 1 ; Jorge García-Duque 1 ; Manuel Ramos-Cabrer 1 and Manolis Wallace 2

Affiliations: 1 University of Vigo, Spain ; 2 Foundation of the Hellenic World, Greece

Keyword(s): Future Internet Research and Experimentation, Technology-enhanced Learning, Augmented Reality.

Related Ontology Subjects/Areas/Topics: Av-Communication and Multimedia ; Collaborative Learning ; Computer-Supported Education ; Immersive Learning and Multimedia Applications ; Information Technologies Supporting Learning ; Learning/Teaching Methodologies and Assessment ; Social Context and Learning Environments ; Technology Enhanced Learning ; Ubiquitous Learning

Abstract: This paper presents one proposal to engage groups of people into immersive collective experiences to learn about a certain historical battle or war, from the point of view of reenactors and historians. The participants will be equipped with tactile mobile devices that interact with an augmented reality platform and an online environment for the orchestration of distributed live games, provided by the technological facility that is being developed within the EXPERIMEDIA FP7 project. We describe the implementation and experimentation plans, including a discussion of the indicators we will be measuring to assess Quality of Service, Quality of Experience and Quality of Community.

CC BY-NC-ND 4.0

Sign In Guest: Register as new SciTePress user now for free.

Sign In SciTePress user: please login.

PDF ImageMy Papers

You are not signed in, therefore limits apply to your IP address 18.191.240.243

In the current month:
Recent papers: 100 available of 100 total
2+ years older papers: 200 available of 200 total

Paper citation in several formats:
López-Nores, M.; Blanco-Fernández, Y.; Pazos-Arias, J.; Gil-Solla, A.; García-Duque, J.; Ramos-Cabrer, M. and Wallace, M. (2013). REENACT: Learning about Historical Battles and Wars through Augmented Reality and Role Playing - An EXPERIMEDIA Experiment. In Proceedings of the 5th International Conference on Computer Supported Education - CSEDU; ISBN 978-989-8565-53-2; ISSN 2184-5026, SciTePress, pages 160-165. DOI: 10.5220/0004396201600165

@conference{csedu13,
author={Martin López{-}Nores. and Yolanda Blanco{-}Fernández. and José J. Pazos{-}Arias. and Alberto Gil{-}Solla. and Jorge García{-}Duque. and Manuel Ramos{-}Cabrer. and Manolis Wallace.},
title={REENACT: Learning about Historical Battles and Wars through Augmented Reality and Role Playing - An EXPERIMEDIA Experiment},
booktitle={Proceedings of the 5th International Conference on Computer Supported Education - CSEDU},
year={2013},
pages={160-165},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0004396201600165},
isbn={978-989-8565-53-2},
issn={2184-5026},
}

TY - CONF

JO - Proceedings of the 5th International Conference on Computer Supported Education - CSEDU
TI - REENACT: Learning about Historical Battles and Wars through Augmented Reality and Role Playing - An EXPERIMEDIA Experiment
SN - 978-989-8565-53-2
IS - 2184-5026
AU - López-Nores, M.
AU - Blanco-Fernández, Y.
AU - Pazos-Arias, J.
AU - Gil-Solla, A.
AU - García-Duque, J.
AU - Ramos-Cabrer, M.
AU - Wallace, M.
PY - 2013
SP - 160
EP - 165
DO - 10.5220/0004396201600165
PB - SciTePress