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Authors: Mitsuharu Matsumoto and Hiroyuki Yasuda

Affiliation: The University of Electro-communications, Japan

Keyword(s): Human-robot Interaction, Psychological Study, Effect of Robot Interruption.

Related Ontology Subjects/Areas/Topics: Collaborative and Social Interaction ; Enterprise Information Systems ; Human Factors ; Human-Computer Interaction ; Interaction Techniques and Devices ; Physiological Computing Systems

Abstract: In this paper, we report psychological effect of robot interruption on human. Although many robots are developed to help people in daily life, such robots sometimes make users live a reactive life. On the contrary, some researchers developed robots that depend on users. These types of robots require users’ assists to do their tasks and users need to be active due to its dependence like children. Children not only require our help to do their tasks but also interrupt us. In spite of their interruption, people come to like children and would like to interact with children. To achieve long-term interaction between human and robot, we expect that adequate interruption to users may have some merits rather than helping users at all times. To investigate our hypothesis, we developed two types of robot and designed a simple game with the robots. Throughout the experiments, users have stronger motivation to interact with robot that interrupted users than the robot that did not interrupt them.

CC BY-NC-ND 4.0

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Paper citation in several formats:
Matsumoto, M. and Yasuda, H. (2014). Psychological Effect of Robot Interruption in Game. In Proceedings of the 16th International Conference on Enterprise Information Systems - Volume 2: ICEIS; ISBN 978-989-758-029-1; ISSN 2184-4992, SciTePress, pages 133-137. DOI: 10.5220/0004951001330137

@conference{iceis14,
author={Mitsuharu Matsumoto. and Hiroyuki Yasuda.},
title={Psychological Effect of Robot Interruption in Game},
booktitle={Proceedings of the 16th International Conference on Enterprise Information Systems - Volume 2: ICEIS},
year={2014},
pages={133-137},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0004951001330137},
isbn={978-989-758-029-1},
issn={2184-4992},
}

TY - CONF

JO - Proceedings of the 16th International Conference on Enterprise Information Systems - Volume 2: ICEIS
TI - Psychological Effect of Robot Interruption in Game
SN - 978-989-758-029-1
IS - 2184-4992
AU - Matsumoto, M.
AU - Yasuda, H.
PY - 2014
SP - 133
EP - 137
DO - 10.5220/0004951001330137
PB - SciTePress