Authors:
Walter J. Rezende
;
Eduardo S. Albuquerque
and
Ana Paula Ambrosio
Affiliation:
Universidade Federal de Goias, Brazil
Keyword(s):
Augmented Reality, Education, Mobile Devices.
Related
Ontology
Subjects/Areas/Topics:
Active Learning
;
Classroom Management
;
Computer-Supported Education
;
e-Learning
;
Game-Based and Simulation-Based Learning
;
Information Technologies Supporting Learning
;
Learning/Teaching Methodologies and Assessment
;
Pattern Recognition
;
Theory and Methods
Abstract:
Education is the basis of human development. In recent years working professionals have demonstrated a
considerable interest in new technologies, searching to enhance teaching quality. Tools such as e-learning,
cellphones, video-conferences, web quests and others are becoming popular options to help motivate and
enrich the knowledge of students. Now, with modern technology, society requirements for knowledge have
gotten more specific and accumulated, but the traditional teaching model has not been able to keep up. This
paper presents a mobile software educational tool for children, using the Jigsaw methodology and augmented
reality (AR) technology, aiming to improve teaching experience. The proposed software contains an AR
marker reader, a game library and a digital quiz module. By presenting book contents in three dimensions,
together with the use of Jigsaw learning, we create an interactive and fun environment for learning, that can
help increase the interest and motivation of stud
ents.
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