Authors:
Manuela Chessa
1
;
Gabriele Balocchi
1
;
Michela Busi
2
;
Antonio Novellino
2
and
Fabio Solari
1
Affiliations:
1
University of Genoa, Italy
;
2
ETT SpA, Italy
Keyword(s):
Virtual Reality, Head-mounted Display, Walk Tracking, Active Video Games, Natural Human-computer-interaction.
Abstract:
In this paper we present an exergame, based on the Oculus Rift head-mounted-display, with the aim of improving
spatial awareness in young people with cognitive deficits. The scope is to create a virtual environment
that should be immersive, and should allow a natural human-computer interaction, without creating discomfort
to the users. The exergame is simple, since the aim of the present work is not to create a photo-realistic
scenario, but a familiar environment in which to play and exercise cognitive abilities. To measure and track the
movements of the users’ legs, in order to simulate the walking in the environment in a safe way, an additional
sensor, the Playstation Move, has been embedded into the system. Finally, the system has been tested with
some disabled subjects, who confirmed the usability of the exergame and a general positive feeling with such
an immersive virtual reality.