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Authors: Manuela Chessa 1 ; Gabriele Balocchi 1 ; Michela Busi 2 ; Antonio Novellino 2 and Fabio Solari 1

Affiliations: 1 University of Genoa, Italy ; 2 ETT SpA, Italy

Keyword(s): Virtual Reality, Head-mounted Display, Walk Tracking, Active Video Games, Natural Human-computer-interaction.

Abstract: In this paper we present an exergame, based on the Oculus Rift head-mounted-display, with the aim of improving spatial awareness in young people with cognitive deficits. The scope is to create a virtual environment that should be immersive, and should allow a natural human-computer interaction, without creating discomfort to the users. The exergame is simple, since the aim of the present work is not to create a photo-realistic scenario, but a familiar environment in which to play and exercise cognitive abilities. To measure and track the movements of the users’ legs, in order to simulate the walking in the environment in a safe way, an additional sensor, the Playstation Move, has been embedded into the system. Finally, the system has been tested with some disabled subjects, who confirmed the usability of the exergame and a general positive feeling with such an immersive virtual reality.

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Paper citation in several formats:
Chessa, M.; Balocchi, G.; Busi, M.; Novellino, A. and Solari, F. (2016). An Oculus Rift based Exergame to Improve Awareness in Disabled People. In Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016) - Volume 4: VISION4HCI; ISBN 978-989-758-175-5; ISSN 2184-4321, SciTePress, pages 770-777. DOI: 10.5220/0005852607700777

@conference{vision4hci16,
author={Manuela Chessa. and Gabriele Balocchi. and Michela Busi. and Antonio Novellino. and Fabio Solari.},
title={An Oculus Rift based Exergame to Improve Awareness in Disabled People},
booktitle={Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016) - Volume 4: VISION4HCI},
year={2016},
pages={770-777},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0005852607700777},
isbn={978-989-758-175-5},
issn={2184-4321},
}

TY - CONF

JO - Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016) - Volume 4: VISION4HCI
TI - An Oculus Rift based Exergame to Improve Awareness in Disabled People
SN - 978-989-758-175-5
IS - 2184-4321
AU - Chessa, M.
AU - Balocchi, G.
AU - Busi, M.
AU - Novellino, A.
AU - Solari, F.
PY - 2016
SP - 770
EP - 777
DO - 10.5220/0005852607700777
PB - SciTePress