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Author: Arbi Cristional Lokananta

Affiliation: Universitas Budi Luhur, Indonesia

Keyword(s): Case Study, Interpersonal Communication, Behavior, Online Game Addict

Abstract: Technological advancements make everything grow, including game development. In the past, games could only be played on computers in "internet cafes". However, it has now been developed proven by the existence of online games that can be played by mobile. Addiction to online games also increases due to the ease of playing games. According to WHO (World Health Organization) The first thing that can be measured from people who are addicted to the game is from the frequency of playing. One of the games that is being loved is Bang Bang's Mobile Legends. The researcher conducted a case study on addicts online game Mobile Legends Bang Bang in South Tangerang, Indonesia using McClelland's Needs theory and also the Interpersonal Communication by Tubbs. As the game changes, interpersonal communication also changes. Communication interpersonal patterns that occur based on the results of observations and interviews with informants are 5 All Channel Communication Networks or Patterns The All Cha nnel pattern is a pattern that has open channels, so this pattern allows everyone to communicate with anyone, this pattern is the most flexible pattern. (More)

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Paper citation in several formats:
Lokananta, A. (2020). Interpersonal Communication Behavior Online Game Addict: Case Study on Mobile Legends Bang Bang Online Game Addict in South Tangerang, Indonesia. In Proceedings of the 1st International Conference on IT, Communication and Technology for Better Life - ICT4BL; ISBN 978-989-758-429-9, SciTePress, pages 53-56. DOI: 10.5220/0008929200530056

@conference{ict4bl20,
author={Arbi Cristional Lokananta.},
title={Interpersonal Communication Behavior Online Game Addict: Case Study on Mobile Legends Bang Bang Online Game Addict in South Tangerang, Indonesia},
booktitle={Proceedings of the 1st International Conference on IT, Communication and Technology for Better Life - ICT4BL},
year={2020},
pages={53-56},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0008929200530056},
isbn={978-989-758-429-9},
}

TY - CONF

JO - Proceedings of the 1st International Conference on IT, Communication and Technology for Better Life - ICT4BL
TI - Interpersonal Communication Behavior Online Game Addict: Case Study on Mobile Legends Bang Bang Online Game Addict in South Tangerang, Indonesia
SN - 978-989-758-429-9
AU - Lokananta, A.
PY - 2020
SP - 53
EP - 56
DO - 10.5220/0008929200530056
PB - SciTePress