loading
Papers

Research.Publish.Connect.

Paper

Paper Unlock

Authors: Andrés Felipe Gomez 1 ; Jean Pierre Charalambos 1 and Andrés Colubri 2

Affiliations: 1 Universidad Nacional de Colombia, Colombia ; 2 Universidad Nacional de Colombia and Harvard University, Colombia

ISBN: 978-989-758-175-5

Keyword(s): Shader Programming, GLSL, Processing Language, Interactive Arts, Computational Design, Data Visualization, Database, Git.

Related Ontology Subjects/Areas/Topics: Abstract Data Visualization ; Computer Vision, Visualization and Computer Graphics ; Databases and Visualization, Visual Data Mining ; General Data Visualization ; Gpu-Based Visualization ; Information and Scientific Visualization ; Spatial Data Visualization ; Visualization Applications

Abstract: We introduce a new software tool called ShaderBase that facilitates using, sharing, and curating GLSL shaders in computational design, interactive arts, and data visualization. This tool is part of the Processing programming environment, an open-source project widely used for teaching and production in the context of media arts and design. Shaders are a crucial component in the development of large-scale data visualizations, interactive installations, real-time rendering tools, videogames, virtual reality applications, etc. However, their use requires advanced shader programming skills, and the creation of new shader-based effects demands a deep understanding of the graphics pipeline in modern Graphics Processing Units (GPUs). ShaderBase uniquely addresses these issues by allowing Processing users to easily upload and share shaders via an underlying Git repository. ShaderBase operates in close integration with Processing’s interface, so that users can incorporate shaders into their pr ograms with minimal effort. Furthermore, the shaders indexed in ShaderBase take advantage of Processing’s drawing API, and incentives the use of shaders among artists and designers who might not be able to do so otherwise (More)

PDF ImageFull Text

Download
CC BY-NC-ND 4.0

Sign In Guest: Register as new SciTePress user now for free.

Sign In SciTePress user: please login.

PDF ImageMy Papers

You are not signed in, therefore limits apply to your IP address 3.229.142.175

In the current month:
Recent papers: 100 available of 100 total
2+ years older papers: 200 available of 200 total

Paper citation in several formats:
Gomez, A.; Charalambos, J. and Colubri, A. (2016). ShaderBase: A Processing Tool for Shaders in Computational Arts and Design.In Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 2 IVAPP: IVAPP, (VISIGRAPP 2016) ISBN 978-989-758-175-5, pages 189-194. DOI: 10.5220/0005673201890194

@conference{ivapp16,
author={Andrés Felipe Gomez. and Jean Pierre Charalambos. and Andrés Colubri.},
title={ShaderBase: A Processing Tool for Shaders in Computational Arts and Design},
booktitle={Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 2 IVAPP: IVAPP, (VISIGRAPP 2016)},
year={2016},
pages={189-194},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0005673201890194},
isbn={978-989-758-175-5},
}

TY - CONF

JO - Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 2 IVAPP: IVAPP, (VISIGRAPP 2016)
TI - ShaderBase: A Processing Tool for Shaders in Computational Arts and Design
SN - 978-989-758-175-5
AU - Gomez, A.
AU - Charalambos, J.
AU - Colubri, A.
PY - 2016
SP - 189
EP - 194
DO - 10.5220/0005673201890194

Login or register to post comments.

Comments on this Paper: Be the first to review this paper.