Authors:
Marcos Alexandre Rose Silva
;
Ana Luiza Dias
and
Junia Coutinho Anacleto
Affiliation:
Federal University of São Carlos, Brazil
Keyword(s):
Collaboration, Storyteller, Narrative Game, Context, Common Sense, Education, Educational game.
Related
Ontology
Subjects/Areas/Topics:
Collaborative Learning
;
Computer-Supported Education
;
Context Dependent Learning
;
Cultural, Social and Gender Issues
;
Legal and Cultural Management Issues
;
Social Context and Learning Environments
;
Ubiquitous Learning
Abstract:
Nowadays, school faces several educational challenges to teach children some skills, like ways to express themselves in an appropriate way in their community and how to collaboratively work in group. However, it is still very difficult for educator to find tools that are appropriate and in accordance to their pedagogical planning to stimuli students on those skills. Computers can potentially be a useful tool to promote expression, communication and collaboration, but the available tools are not yet so user friendly for school context of teaching and learning. Considering such reality, this game allows educators being co-authors on creating the story context taking into account their goals, pedagogical approach and the student’s cultural reality. Then, teachers can adopt values, metaphors, cause and consequence relations or even a common vocabulary before and during the narrative game and, consequently, enabling students to feel identified in that story context being considered and ge
t interested and engaged in collaborating with the teacher and other students to develop the story. In order to observe the use of this game in an educational environment and collect the target group opinion, a study case was performed at school with teachers and children, and is described in this paper.
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