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Authors: Imre Zsigmond ; Maria Iuliana Bocicor and Arthur-Jozsef Molnar

Affiliation: Faculty of Mathematics and Computer Science, Babeș - Bolyai University, 1 Mihail Kogălniceanu, RO-400084 Cluj - Napoca, Romania

Keyword(s): Gamification, Digital Badges, Static Analysis, Learning Environment, System Design.

Abstract: In the present paper we propose an integrated system that acts as a gamification-driven learning environment for computer science students. Gamification elements have been successfully applied in many fields, resulting in increased involvement of individuals and improved outcomes. Our idea is to employ a well-known aspect of gamification - awarding badges, to students who solve their assignments while observing best practices. The system is deployed as a standalone server having a web front-end through which students submit assignment source code. The system checks submissions for plagiarism using Stanford’s MOSS, and statically analyzes it via SonarQube, where a custom set of rules is applied. Finally, the program is executed in a sandboxed environment with input/output redirection and a number of predefined test cases. Badges are awarded based on the results of static and dynamic analyses. Components of the proposed system were previously evaluated within several University compute r science courses and their positive impact was noted by both students and teaching staff. (More)

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Paper citation in several formats:
Zsigmond, I.; Bocicor, M. and Molnar, A. (2020). Gamification based Learning Environment for Computer Science Students. In Proceedings of the 15th International Conference on Evaluation of Novel Approaches to Software Engineering - ENASE; ISBN 978-989-758-421-3; ISSN 2184-4895, SciTePress, pages 556-563. DOI: 10.5220/0009579305560563

@conference{enase20,
author={Imre Zsigmond. and Maria Iuliana Bocicor. and Arthur{-}Jozsef Molnar.},
title={Gamification based Learning Environment for Computer Science Students},
booktitle={Proceedings of the 15th International Conference on Evaluation of Novel Approaches to Software Engineering - ENASE},
year={2020},
pages={556-563},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0009579305560563},
isbn={978-989-758-421-3},
issn={2184-4895},
}

TY - CONF

JO - Proceedings of the 15th International Conference on Evaluation of Novel Approaches to Software Engineering - ENASE
TI - Gamification based Learning Environment for Computer Science Students
SN - 978-989-758-421-3
IS - 2184-4895
AU - Zsigmond, I.
AU - Bocicor, M.
AU - Molnar, A.
PY - 2020
SP - 556
EP - 563
DO - 10.5220/0009579305560563
PB - SciTePress