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Authors: Yuta Umemura ; Ikuo Suzuki ; Masahito Yamamoto and Masashi Furukawa

Affiliation: Hokkaido University, Japan

Keyword(s): Artificial life, Physics modelling, Jumping, RCGA, Behavior simple, Behavior composed.

Related Ontology Subjects/Areas/Topics: Artificial Intelligence ; Artificial Life ; Computational Intelligence ; Evolutionary Computing ; Evolutionary Robotics and Intelligent Agents ; Genetic Algorithms ; Informatics in Control, Automation and Robotics ; Intelligent Control Systems and Optimization ; Soft Computing

Abstract: Walking and jumping are very effective movement in a debris area. However, it is difficult to jump successively because it has a lot of difficulties (e.g. controlling the strong power at taking off and suppressing an impact at landing). This paper proposes how to acquire the successive jumping motion. We model an artificial creature like a locust under the physical virtual environment and control it by using Artificial Neural Network (ANN). In order to realize the successive jumping motion, this paper proposes a concept of “Behavior Simple (BS)” and “Behavior Composed (BC)”. The concept of BC is that a complex behavior is composed of plural simple behaviors. We consider that the successive jumping is divided into three BSs, taking off, getting up and returning leg back motion. After three BSs are trained by using the Real-Coded Genetic Algorithm (RCGA) independently, BC is trained by using RCGA as well. Experiments verify that the efficient successive jumping can be acquired.

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Paper citation in several formats:
Umemura, Y.; Suzuki, I.; Yamamoto, M. and Furukawa, M. (2011). ACQUISITION OF JUMPING BEHAVIOR ON THE ARTIFICIAL CREATURE UNDER VIRTUAL PHYSICAL ENVIRONMENT. In Proceedings of the International Conference on Evolutionary Computation Theory and Applications (IJCCI 2011) - ECTA; ISBN 978-989-8425-83-6, SciTePress, pages 311-314. DOI: 10.5220/0003671903110314

@conference{ecta11,
author={Yuta Umemura. and Ikuo Suzuki. and Masahito Yamamoto. and Masashi Furukawa.},
title={ACQUISITION OF JUMPING BEHAVIOR ON THE ARTIFICIAL CREATURE UNDER VIRTUAL PHYSICAL ENVIRONMENT},
booktitle={Proceedings of the International Conference on Evolutionary Computation Theory and Applications (IJCCI 2011) - ECTA},
year={2011},
pages={311-314},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0003671903110314},
isbn={978-989-8425-83-6},
}

TY - CONF

JO - Proceedings of the International Conference on Evolutionary Computation Theory and Applications (IJCCI 2011) - ECTA
TI - ACQUISITION OF JUMPING BEHAVIOR ON THE ARTIFICIAL CREATURE UNDER VIRTUAL PHYSICAL ENVIRONMENT
SN - 978-989-8425-83-6
AU - Umemura, Y.
AU - Suzuki, I.
AU - Yamamoto, M.
AU - Furukawa, M.
PY - 2011
SP - 311
EP - 314
DO - 10.5220/0003671903110314
PB - SciTePress