loading
Papers Papers/2022 Papers Papers/2022

Research.Publish.Connect.

Paper

Paper Unlock

Authors: M. Opmeer ; E. Dias ; B. de Vogel ; L. Tangerman and H. J. Scholten

Affiliation: Vrije Universiteit Amsterdam, Netherlands

Keyword(s): Digital Game-Based Learning, Sustainable Patial Planning, Minecraft, Expectations, Experiences.

Related Ontology Subjects/Areas/Topics: Collaboration and e-Services ; e-Business ; Enterprise Information Systems

Abstract: In this article, we have assessed the educational affordances of Minecraft to teach school children about sustainable spatial planning. Specifically, we carefully examined the expectations and experiences of the learners and the teachers of this digital game as an educational tool for spatial planning purposes. The results of this explorative study confirm the educational potential of Minecraft. However, connection problems and digital vandalism (‘griefing’) by other players may seriously hinder the learning process. Moreover, it is advised to start with traditional design materials (e.g., paper and pencil) before working in Minecraft, as learners may find it restricting to be able to build with rectangular blocks only.

CC BY-NC-ND 4.0

Sign In Guest: Register as new SciTePress user now for free.

Sign In SciTePress user: please login.

PDF ImageMy Papers

You are not signed in, therefore limits apply to your IP address 18.191.216.163

In the current month:
Recent papers: 100 available of 100 total
2+ years older papers: 200 available of 200 total

Paper citation in several formats:
Opmeer, M.; Dias, E.; de Vogel, B.; Tangerman, L. and Scholten, H. (2018). Minecraft in Support of Teaching Sustainable Spatial Planning in Secondary Education - Lessons Learned from the Marker Wadden-Project. In Proceedings of the 10th International Conference on Computer Supported Education - Volume 2: CSEDU; ISBN 978-989-758-291-2; ISSN 2184-5026, SciTePress, pages 316-321. DOI: 10.5220/0006764403160321

@conference{csedu18,
author={M. Opmeer. and E. Dias. and B. {de Vogel}. and L. Tangerman. and H. J. Scholten.},
title={Minecraft in Support of Teaching Sustainable Spatial Planning in Secondary Education - Lessons Learned from the Marker Wadden-Project},
booktitle={Proceedings of the 10th International Conference on Computer Supported Education - Volume 2: CSEDU},
year={2018},
pages={316-321},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0006764403160321},
isbn={978-989-758-291-2},
issn={2184-5026},
}

TY - CONF

JO - Proceedings of the 10th International Conference on Computer Supported Education - Volume 2: CSEDU
TI - Minecraft in Support of Teaching Sustainable Spatial Planning in Secondary Education - Lessons Learned from the Marker Wadden-Project
SN - 978-989-758-291-2
IS - 2184-5026
AU - Opmeer, M.
AU - Dias, E.
AU - de Vogel, B.
AU - Tangerman, L.
AU - Scholten, H.
PY - 2018
SP - 316
EP - 321
DO - 10.5220/0006764403160321
PB - SciTePress