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Authors: Inés Pinilla Giménez 1 ; Francisco J. Díaz-Pernas 1 ; Sonia Garrote Fernández 2 ; Juan Azael Herrero Alonso 2 ; David González Ortega 1 and Mario Martínez-Zarzuela 1

Affiliations: 1 University of Valladolid, Spain ; 2 Miguel de Cervantes European University, Spain

ISBN: 978-989-758-251-6

Keyword(s): Stroke, Rehabilitation, Serious Game, Virtual Reality, Microsoft Kinect.

Related Ontology Subjects/Areas/Topics: Informatics in Control, Automation and Robotics ; Robotics and Automation ; Virtual Environment, Virtual and Augmented Reality

Abstract: In this paper we describe the features of a serious game with virtual reality for use as a complement in rehabilitation therapies for patients who have suffered a stroke with subsequent motor and/or cognitive sequelae. We will expose the importance of rehabilitation in this kind of patients, and how virtual reality video games can be a good complement to the classical rehabilitation method. The game is divided in two applications: one for the therapists where they can change the parameters of the game for adapting it to the patient’s limitations, and the user’s application where the patient can play the different scenes and can perform the prescribed rehabilitation exercises. Each one of the scenes allows the patient to perform some movements aimed at the rehabilitation of some of its limitations, both motor and cognitive.

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Paper citation in several formats:
Pinilla Giménez, I.; Díaz-Pernas, F.; Garrote Fernández, S.; Herrero Alonso, J.; González Ortega, D. and Martínez-Zarzuela, M. (2017). The EPIK Island - Serious Game for Stroke Recovery.In Proceedings of the 3rd International Conference on Information and Communication Technologies for Ageing Well and e-Health - Volume 1: ICT4AWE, ISBN 978-989-758-251-6, pages 192-197. DOI: 10.5220/0006366501920197

@conference{ict4awe17,
author={Inés Pinilla Giménez. and Francisco J. Díaz{-}Pernas. and Sonia Garrote Fernández. and Juan Azael Herrero Alonso. and David González Ortega. and Mario Martínez{-}Zarzuela.},
title={The EPIK Island - Serious Game for Stroke Recovery},
booktitle={Proceedings of the 3rd International Conference on Information and Communication Technologies for Ageing Well and e-Health - Volume 1: ICT4AWE,},
year={2017},
pages={192-197},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0006366501920197},
isbn={978-989-758-251-6},
}

TY - CONF

JO - Proceedings of the 3rd International Conference on Information and Communication Technologies for Ageing Well and e-Health - Volume 1: ICT4AWE,
TI - The EPIK Island - Serious Game for Stroke Recovery
SN - 978-989-758-251-6
AU - Pinilla Giménez, I.
AU - Díaz-Pernas, F.
AU - Garrote Fernández, S.
AU - Herrero Alonso, J.
AU - González Ortega, D.
AU - Martínez-Zarzuela, M.
PY - 2017
SP - 192
EP - 197
DO - 10.5220/0006366501920197

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