loading
Papers

Research.Publish.Connect.

Paper

Authors: Joan Casas-Roma 1 ; Mark Nelson 2 ; Joan Arnedo-Moreno 3 ; Swen Gaudl 1 and Rob Saunders 1

Affiliations: 1 The Metamakers Institute, Falmouth University, Cornwall and U.K. ; 2 Department of Computer Science, American University, Washington D.C. and U.S.A. ; 3 Estudis d’Informàtica, Multimedia i Telecomunicació, Universitat Oberta de Catalunya, Barcelona and Spain

ISBN: 978-989-758-350-6

Keyword(s): Role-Playing Games, Multi-Agent Systems, Morality Systems, Artificial Societies.

Related Ontology Subjects/Areas/Topics: Agent Models and Architectures ; Agents ; Artificial Intelligence ; Artificial Intelligence and Decision Support Systems ; Bioinformatics ; Biomedical Engineering ; Distributed and Mobile Software Systems ; Enterprise Information Systems ; Information Systems Analysis and Specification ; Knowledge Engineering and Ontology Development ; Knowledge-Based Systems ; Methodologies and Technologies ; Multi-Agent Systems ; Operational Research ; Simulation ; Software Engineering ; Symbolic Systems

Abstract: Computer role-playing games (RPGs) often include a simulated morality system as a core design element. Games’ morality systems can include both god’s eye view aspects, in which certain actions are inherently judged by the simulated world to be good or evil, as well as social simulations, in which non-player characters (NPCs) react to judgments of the player’s and each others’ activities. Games with a larger amount of social simulation have clear affinities to multi-agent systems (MAS) research on artificial societies. They differ in a number of key respects, however, due to a mixture of pragmatic game-design considerations and their typically strong embeddedness in narrative arcs, resulting in many important aspects of moral systems being represented using explicitly scripted scenarios rather than through agent-based simulations. In this position paper, we argue that these similarities and differences make RPGs a promising challenge domain for MAS research, highlighting features such as moral dilemmas situated in more organic settings than seen in game-theoretic models of social dilemmas, and heterogeneous representations of morality that use both moral calculus systems and social simulation. We illustrate some possible approaches using a case study of the morality systems in the game The Elder Scrolls IV: Oblivion. (More)

PDF ImageFull Text

Download
CC BY-NC-ND 4.0

Sign In Guest: Register as new SciTePress user now for free.

Sign In SciTePress user: please login.

PDF ImageMy Papers

You are not signed in, therefore limits apply to your IP address 18.206.194.210

In the current month:
Recent papers: 100 available of 100 total
2+ years older papers: 200 available of 200 total

Paper citation in several formats:
Casas-Roma, J.; Nelson, M.; Arnedo-Moreno, J.; Gaudl, S. and Saunders, R. (2019). Towards Simulated Morality Systems: Role-Playing Games as Artificial Societies.In Proceedings of the 11th International Conference on Agents and Artificial Intelligence - Volume 1: ICAART, ISBN 978-989-758-350-6, pages 244-251. DOI: 10.5220/0007496702440251

@conference{icaart19,
author={Joan Casas{-}Roma. and Mark J. Nelson. and Joan Arnedo{-}Moreno. and Swen E. Gaudl. and Rob Saunders.},
title={Towards Simulated Morality Systems: Role-Playing Games as Artificial Societies},
booktitle={Proceedings of the 11th International Conference on Agents and Artificial Intelligence - Volume 1: ICAART,},
year={2019},
pages={244-251},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0007496702440251},
isbn={978-989-758-350-6},
}

TY - CONF

JO - Proceedings of the 11th International Conference on Agents and Artificial Intelligence - Volume 1: ICAART,
TI - Towards Simulated Morality Systems: Role-Playing Games as Artificial Societies
SN - 978-989-758-350-6
AU - Casas-Roma, J.
AU - Nelson, M.
AU - Arnedo-Moreno, J.
AU - Gaudl, S.
AU - Saunders, R.
PY - 2019
SP - 244
EP - 251
DO - 10.5220/0007496702440251

Login or register to post comments.

Comments on this Paper: Be the first to review this paper.