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Authors: Robyn Schell and David Kaufman

Affiliation: Simon Fraser University, Canada

Keyword(s): Digital Games, Cognitive Benefits, Barriers, Older Adults.

Related Ontology Subjects/Areas/Topics: Computer-Supported Education ; e-Learning ; Game-Based and Simulation-Based Learning ; Learning/Teaching Methodologies and Assessment

Abstract: There is evidence that shows that playing digital games has cognitive benefits for older adults. However, to reap these cognitive benefits, barriers that prevent full participation in gameplay must be overcome. This position paper describes the cognitive benefits of digital gaming for older people, outlines some of the obstacles they may face when playing digital games, and offers strategies that could help reduce these barriers so more older adults could enjoy the benefits of playing digital games.

CC BY-NC-ND 4.0

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Paper citation in several formats:
Schell, R. and Kaufman, D. (2016). Cognitive Benefits of Digital Games for Older Adults - Strategies for Increasing Participation. In Proceedings of the 8th International Conference on Computer Supported Education - Volume 2: CSEDU; ISBN 978-989-758-179-3; ISSN 2184-5026, SciTePress, pages 137-141. DOI: 10.5220/0005878501370141

@conference{csedu16,
author={Robyn Schell. and David Kaufman.},
title={Cognitive Benefits of Digital Games for Older Adults - Strategies for Increasing Participation},
booktitle={Proceedings of the 8th International Conference on Computer Supported Education - Volume 2: CSEDU},
year={2016},
pages={137-141},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0005878501370141},
isbn={978-989-758-179-3},
issn={2184-5026},
}

TY - CONF

JO - Proceedings of the 8th International Conference on Computer Supported Education - Volume 2: CSEDU
TI - Cognitive Benefits of Digital Games for Older Adults - Strategies for Increasing Participation
SN - 978-989-758-179-3
IS - 2184-5026
AU - Schell, R.
AU - Kaufman, D.
PY - 2016
SP - 137
EP - 141
DO - 10.5220/0005878501370141
PB - SciTePress