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Authors: Nadine Abu Rumman 1 and Marco Fratarcangeli 2

Affiliations: 1 Sapienza University of Rome, Italy ; 2 Chalmers University of Technology, Sweden

Keyword(s): Character Animation, Skinning, Skeleton-Based Animation, Physics-Based Animation.

Related Ontology Subjects/Areas/Topics: Animation Algorithms and Techniques ; Animation and Simulation ; Character Animation ; Computer Vision, Visualization and Computer Graphics ; Physics-Based Animation

Abstract: Skinning is an indispensable component of the content creation pipeline for character animation in the context of feature films, video games, and in the special effects industry. Skinning techniques define the deformation of the character skin for every animation frame according to the current state of skeletal joints. In this state of the art report, we focus on the existing research in the areas of skeleton-based deformation, volume preserving techniques and physically based skinning methods. We also summarize the recent research in deformable and soft bodies simulations for articulated characters, and discuss various geometric and examples-based approaches.

CC BY-NC-ND 4.0

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Paper citation in several formats:
Rumman, N. and Fratarcangeli, M. (2016). State of the Art in Skinning Techniques for Articulated Deformable Characters. In Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016) - GRAPP; ISBN 978-989-758-175-5; ISSN 2184-4321, SciTePress, pages 200-212. DOI: 10.5220/0005720101980210

@conference{grapp16,
author={Nadine Abu Rumman. and Marco Fratarcangeli.},
title={State of the Art in Skinning Techniques for Articulated Deformable Characters},
booktitle={Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016) - GRAPP},
year={2016},
pages={200-212},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0005720101980210},
isbn={978-989-758-175-5},
issn={2184-4321},
}

TY - CONF

JO - Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016) - GRAPP
TI - State of the Art in Skinning Techniques for Articulated Deformable Characters
SN - 978-989-758-175-5
IS - 2184-4321
AU - Rumman, N.
AU - Fratarcangeli, M.
PY - 2016
SP - 200
EP - 212
DO - 10.5220/0005720101980210
PB - SciTePress