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Authors: Micaela Fonseca 1 ; Heitor Cardoso 2 ; Nuno Ferreira 2 ; Tiago Loureiro 3 ; Inês Gomes 4 and Claudia Quaresma 5

Affiliations: 1 Departamento de Física, Faculdade de Ciências e Tecnologia, Universidade Nova de Lisboa, 2892-516 Monte da Caparica, Portugal, Laboratório de Instrumentação, Engenharia Biomédica e Física da Radiação (LIBPhys-UNL), Departamento de Física, Faculdade de Ciências e Tecnologia, Universidade Nova de Lisboa, 2892-516 Monte da Caparica, Portugal, VR4NeuroPain, Rua Comandante António Feio nº26 1C1, 2800-255 Almada, Portugal, Universidade Europeia, Laureate International Universities, Estrada da Correia, nº53, 1500-210 Lisboa and Portugal ; 2 VR4NeuroPain, Rua Comandante António Feio nº26 1C1, 2800-255 Almada and Portugal ; 3 Collide, Avenida D. João II, nº 43, 9º. 1990-084 Lisboa, Portugal ; 4 IMG - Strategy Branding Visual Communication, Avª Oscar Monteiro Torres 16, 2.ºD, 1000-219 Lisboa, Portugal ; 5 Departamento de Física, Faculdade de Ciências e Tecnologia, Universidade Nova de Lisboa, 2892-516 Monte da Caparica, Portugal, Laboratório de Instrumentação, Engenharia Biomédica e Física da Radiação (LIBPhys-UNL), Departamento de Física, Faculdade de Ciências e Tecnologia, Universidade Nova de Lisboa, 2892-516 Monte da Caparica, Portugal

ISBN: 978-989-758-353-7

Keyword(s): Rehabilitation, Spinal Cord Injury, Software, Neuropathic Pain, Virtual Reality, Gaming.

Abstract: Virtual Reality (VR) has finally found its way to be used in the healthcare industry, covering many different areas such as medical training, marketing, patient education, psychotherapy and physiotherapy, and many others. The need to develop increasingly personalized technology to be used during the rehabilitation process is extremely important. Therefore, the VR4NeuroPain solution aims to cover the unique influence that it obtains from the VR applied to the rehabilitation area, creating unique and virtual spaces where patients with neuropathic pain can be submitted to their therapy sessions, not only in hospitals and clinics, but also at home. The VR4NeuroPain system monitors electrophysiological data in real time, and consists of the following components: Virtual Reality Interface, Plataform and a Glove-“GNeuroPathy”. The main objective of this paper is to describe all the components of VR4NeuroPain solution. The system can be used by physicians, occupational therapists and physioth erapists. VR4Neuropain allows the use of innovative and interactive intervention methodologies. (More)

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Paper citation in several formats:
Fonseca, M.; Cardoso, H.; Ferreira, N.; Loureiro, T.; Gomes, I. and Quaresma, C. (2019). VR4NEUROPAIN: Interactive Rehabilitation System.In Proceedings of the 12th International Joint Conference on Biomedical Engineering Systems and Technologies - Volume 1: BIODEVICES, ISBN 978-989-758-353-7, pages 285-290. DOI: 10.5220/0007581402850290

@conference{biodevices19,
author={Micaela Fonseca. and Heitor Cardoso. and Nuno Ferreira. and Tiago Loureiro. and Inês Gomes. and Claudia Quaresma.},
title={VR4NEUROPAIN: Interactive Rehabilitation System},
booktitle={Proceedings of the 12th International Joint Conference on Biomedical Engineering Systems and Technologies - Volume 1: BIODEVICES,},
year={2019},
pages={285-290},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0007581402850290},
isbn={978-989-758-353-7},
}

TY - CONF

JO - Proceedings of the 12th International Joint Conference on Biomedical Engineering Systems and Technologies - Volume 1: BIODEVICES,
TI - VR4NEUROPAIN: Interactive Rehabilitation System
SN - 978-989-758-353-7
AU - Fonseca, M.
AU - Cardoso, H.
AU - Ferreira, N.
AU - Loureiro, T.
AU - Gomes, I.
AU - Quaresma, C.
PY - 2019
SP - 285
EP - 290
DO - 10.5220/0007581402850290

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