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Authors: Jacqueline Schuldt ; Stefan Sachse ; Susanne Friedemann and Kati Breitbarth

Affiliation: Fraunhofer Institute for Digital Media Technology, Germany

ISBN: 978-989-758-291-2

Keyword(s): Digital Game-Based Learning, Game Design, Moral Dilemma Situations, Open Educational Resources, Storyboarding, Storyboard Interpretation Technology, Usability Engineering, User Experience Design.

Abstract: Digital games, particularly serious games, are seen as an important element for providing stimulation and simulation in educational settings. The Storyboard Interpretation Technology (SIT) is a feature to support the development of games, especially for educational contexts. The Experimento Game is a prototype based on concepts of SIT. This prototype aims at supporting the development of a students critical reflection in STEM contexts, taking into account that students must be encouraged to understand the deeper meaning of a problem. In order to determine the suitability of the digital game, a user experience evaluation with a game test was carried out for the target group of students at the age of 11 to 13 years. In this paper we firstly outline the motivation of developing a gaming module called Experimento Game, secondly the theoretical background, and thirdly the progress of development. Finally we discuss the results of the user experience evaluation by means of a survey study an d the collection of game data using Data Mining. (More)

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Paper citation in several formats:
Schuldt, J.; Sachse, S.; Friedemann, S. and Breitbarth, K. (2018). Storyboard Interpretation Technology Used for Value-based STEM Education in Digital Game-based Learning Contexts.In Proceedings of the 10th International Conference on Computer Supported Education - Volume 2: CSEDU, ISBN 978-989-758-291-2, pages 78-88. DOI: 10.5220/0006670700780088

@conference{csedu18,
author={Jacqueline Schuldt. and Stefan Sachse. and Susanne Friedemann. and Kati Breitbarth.},
title={Storyboard Interpretation Technology Used for Value-based STEM Education in Digital Game-based Learning Contexts},
booktitle={Proceedings of the 10th International Conference on Computer Supported Education - Volume 2: CSEDU,},
year={2018},
pages={78-88},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0006670700780088},
isbn={978-989-758-291-2},
}

TY - CONF

JO - Proceedings of the 10th International Conference on Computer Supported Education - Volume 2: CSEDU,
TI - Storyboard Interpretation Technology Used for Value-based STEM Education in Digital Game-based Learning Contexts
SN - 978-989-758-291-2
AU - Schuldt, J.
AU - Sachse, S.
AU - Friedemann, S.
AU - Breitbarth, K.
PY - 2018
SP - 78
EP - 88
DO - 10.5220/0006670700780088

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