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Authors: David Kaufman 1 ; Louise Sauvé 2 ; Lise Renaud 3 and Emmanuel Duplàa 4

Affiliations: 1 Simon Fraser University, Canada ; 2 Téléuniversité, Canada ; 3 Université de Québec á Montréal, Canada ; 4 University of Ottawa, Canada

Keyword(s): Digital Games, Videogames, Older Adults, Seniors, Aging, Survey, Social, Socio-emotional.

Related Ontology Subjects/Areas/Topics: Community Building ; Computer-Supported Education ; Immersive Learning ; Information Technologies Supporting Learning ; Learning/Teaching Methodologies and Assessment ; Social Context and Learning Environments ; Web-Based Learning, Wikis and Blogs

Abstract: Gerontology researchers have demonstrated that cognitive and social factors are keys that may sometimes outweigh physical conditions in determining life satisfaction. Social interaction and cognitive challenge are consistently identified as key elements to enhance older adults’ quality of life. Digital games can offer many potential benefits to older adults in a motivating and playful way, such as increased social interaction and maintenance of cognitive functioning. This paper describes some key results regarding socio-emotional and cognitive benefits as well as barriers reported from an early survey of 463 Canadian older adults who play digital games. The results demonstrate that a diverse group of older adults are actively playing digital games on a regular basis and that players report numerous socio-emotional and cognitive benefits and few difficulties. These results are promising and will be followed up with a variety of experimental studies.

CC BY-NC-ND 4.0

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Paper citation in several formats:
Kaufman, D.; Sauvé, L.; Renaud, L. and Duplàa, E. (2014). Benefits and Barriers of Older Adults’ Digital Gameplay. In Proceedings of the 6th International Conference on Computer Supported Education - Volume 2: CSEDU; ISBN 978-989-758-020-8; ISSN 2184-5026, SciTePress, pages 213-219. DOI: 10.5220/0004792302130219

@conference{csedu14,
author={David Kaufman. and Louise Sauvé. and Lise Renaud. and Emmanuel Duplàa.},
title={Benefits and Barriers of Older Adults’ Digital Gameplay},
booktitle={Proceedings of the 6th International Conference on Computer Supported Education - Volume 2: CSEDU},
year={2014},
pages={213-219},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0004792302130219},
isbn={978-989-758-020-8},
issn={2184-5026},
}

TY - CONF

JO - Proceedings of the 6th International Conference on Computer Supported Education - Volume 2: CSEDU
TI - Benefits and Barriers of Older Adults’ Digital Gameplay
SN - 978-989-758-020-8
IS - 2184-5026
AU - Kaufman, D.
AU - Sauvé, L.
AU - Renaud, L.
AU - Duplàa, E.
PY - 2014
SP - 213
EP - 219
DO - 10.5220/0004792302130219
PB - SciTePress