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Authors: Thomas M. Connolly ; Mark Stansfield and Tom Hainey

Affiliation: School of Computing, University of Paisley, United Kingdom

Keyword(s): Games-based learning, software engineering, pedagogical praxis.

Related Ontology Subjects/Areas/Topics: Computer-Supported Education ; e-Learning ; Web-Based Education ; Web-Based Teaching and Learning Technologies

Abstract: For some time now, computer games have played an important role in both children and adults’ leisure activities. While there has been much written on the negative aspects of computer games, it has also been recognised that they have potential advantages and benefits. There is no doubt that computer games can be highly engaging and incorporate features that are extremely compelling. It is these highly engaging features of computer games that have attracted the interests of educationalists. The use of games-based learning has been growing for some years now, however, within software engineering there is still a dearth of empirical evidence to support this approach. In this paper, we examine the literature on the use of computer games to teach software engineering concepts and describe a computer game we have been developing to teach these concepts.

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Paper citation in several formats:
M. Connolly, T.; Stansfield, M. and Hainey, T. (2007). APPLYING GAMES-BASED LEARNING TO TEACH SOFTWARE ENGINEERING CONCEPTS. In Proceedings of the Third International Conference on Web Information Systems and Technologies - Volume 3: WEBIST; ISBN 978-972-8865-79-5; ISSN 2184-3252, SciTePress, pages 289-295. DOI: 10.5220/0001272702890295

@conference{webist07,
author={Thomas {M. Connolly}. and Mark Stansfield. and Tom Hainey.},
title={APPLYING GAMES-BASED LEARNING TO TEACH SOFTWARE ENGINEERING CONCEPTS},
booktitle={Proceedings of the Third International Conference on Web Information Systems and Technologies - Volume 3: WEBIST},
year={2007},
pages={289-295},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0001272702890295},
isbn={978-972-8865-79-5},
issn={2184-3252},
}

TY - CONF

JO - Proceedings of the Third International Conference on Web Information Systems and Technologies - Volume 3: WEBIST
TI - APPLYING GAMES-BASED LEARNING TO TEACH SOFTWARE ENGINEERING CONCEPTS
SN - 978-972-8865-79-5
IS - 2184-3252
AU - M. Connolly, T.
AU - Stansfield, M.
AU - Hainey, T.
PY - 2007
SP - 289
EP - 295
DO - 10.5220/0001272702890295
PB - SciTePress