Authors:
Isaac Souza Elgrably
and
Sandro Ronaldo Bezerra Oliveira
Affiliation:
Federal University of Pará, Brazil
Keyword(s):
Gamification, Learning, Teaching, Education, TDD, Agile Tests.
Related
Ontology
Subjects/Areas/Topics:
Service-Oriented Software Engineering and Management
;
Software Engineering
;
Software Process Improvement
Abstract:
With the greater immersion of software development teams to agile methods and practices, it became necessary for students to have earlier contact with Agile Testing practices. Thus, this study aims to use the gamification concepts to stimulate the support to teach and engage the motivation of students in the Software Quality subject taught in postgraduate and undergraduate courses in computer science. For this, classes were set up to teach agile tests that used games elements as motivation for students. Therefore, this research resulted in an enrichment of the knowledge of these students in testing practices. This work aims to contribute to the teaching of agile test practices for students, aiming at a better preparation for the software development market. It was also verified that the use of gamification elements for the teaching of agile tests was efficient, because the participating students dedicated themselves more to the tasks and were participative in all the different types
of classes.
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