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Authors: Noah Coomer ; Joshua Ladd and Betsy Williams

Affiliation: Rhodes College, United States

Keyword(s): Virtual Environments, Spatial Updating, Locomotion.

Related Ontology Subjects/Areas/Topics: Advanced User Interfaces ; Augmented, Mixed and Virtual Environments ; Computer Vision, Visualization and Computer Graphics ; Graphical Interfaces ; Interactive Environments

Abstract: Virtual environments are often explored standing up. The purpose of this work is to understand if standing exploration has an advantage over seated exploration. Thus, we present an experiment that directly compares subjects’ spatial awareness when locomoting with a joystick when they are physically standing up versus sitting down. In both conditions, virtual rotations matched the physical rotations of the subject and the joystick was only used for translations through the virtual environment. In the seated condition, users sat in an armless swivel office chair. Our results indicated that there was no difference between the two conditions, sitting and standing. However, this result is interesting and might compel more virtual environment developers to encourage their users to sit in a comfortable swivel chair. As an additional finding to our study, we find a significant difference between the performance of males versus females and gamers versus non–gamers.

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Paper citation in several formats:
Coomer, N.; Ladd, J. and Williams, B. (2018). Virtual Exploration: Seated versus Standing. In Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018) - GRAPP; ISBN 978-989-758-287-5; ISSN 2184-4321, SciTePress, pages 264-272. DOI: 10.5220/0006624502640272

@conference{grapp18,
author={Noah Coomer. and Joshua Ladd. and Betsy Williams.},
title={Virtual Exploration: Seated versus Standing},
booktitle={Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018) - GRAPP},
year={2018},
pages={264-272},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0006624502640272},
isbn={978-989-758-287-5},
issn={2184-4321},
}

TY - CONF

JO - Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018) - GRAPP
TI - Virtual Exploration: Seated versus Standing
SN - 978-989-758-287-5
IS - 2184-4321
AU - Coomer, N.
AU - Ladd, J.
AU - Williams, B.
PY - 2018
SP - 264
EP - 272
DO - 10.5220/0006624502640272
PB - SciTePress