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Authors: Andreas Vasilakis and Ioannis Fudos

Affiliation: University of Ioannina, Greece

Keyword(s): Skeletonization, Rigid skinnig, Character animation, Mesh generation.

Related Ontology Subjects/Areas/Topics: Animation Algorithms and Techniques ; Animation and Simulation ; Animation Systems ; Character Animation ; Computer Vision, Visualization and Computer Graphics ; Geometric Computing ; Geometry and Modeling ; Modeling and Algorithms

Abstract: Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a new robust skeletal animation framework for 3D articulated models. The contribution of this work is twofold. First, we present refinement techniques for improving skeletal representation based on local characteristics which are extracted using centroids and principal axes of the character’s components. Then, we use rigid skinning deformations to achieve realistic motion avoiding vertex weights. A novel method eliminates the artifacts caused by self-intersections, providing sufficiently smooth skin deformation.

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Paper citation in several formats:
Vasilakis, A. and Fudos, I. (2009). SKELETON-BASED RIGID SKINNING FOR CHARACTER ANIMATION. In Proceedings of the Fourth International Conference on Computer Graphics Theory and Applications (VISIGRAPP 2009) - GRAPP; ISBN 978-989-8111-67-8; ISSN 2184-4321, SciTePress, pages 302-308. DOI: 10.5220/0001799803020308

@conference{grapp09,
author={Andreas Vasilakis. and Ioannis Fudos.},
title={SKELETON-BASED RIGID SKINNING FOR CHARACTER ANIMATION},
booktitle={Proceedings of the Fourth International Conference on Computer Graphics Theory and Applications (VISIGRAPP 2009) - GRAPP},
year={2009},
pages={302-308},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0001799803020308},
isbn={978-989-8111-67-8},
issn={2184-4321},
}

TY - CONF

JO - Proceedings of the Fourth International Conference on Computer Graphics Theory and Applications (VISIGRAPP 2009) - GRAPP
TI - SKELETON-BASED RIGID SKINNING FOR CHARACTER ANIMATION
SN - 978-989-8111-67-8
IS - 2184-4321
AU - Vasilakis, A.
AU - Fudos, I.
PY - 2009
SP - 302
EP - 308
DO - 10.5220/0001799803020308
PB - SciTePress